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== Formula == Despite being presented in-game as +X% Bullet/Spirit Lifesteal, different sources of lifesteal stack multiplicatively, not additively. With <math>n</math> different sources of the same category of lifesteal, final lifesteal <math>L_F</math> is given by: <math>L_F = 1 - \prod_{i=1}^n (1 - L_i)</math><br/><!--this is rounded, but the game displays two different calculations where one is rounded up, and the other is rounded down--> where <math>L_i</math> is the lifesteal provided by the <math>i</math>th source. Bullet and Spirit Lifesteal are calculated independently of each other, but both use the same formula. === Example === With 10% Bullet Lifesteal from {{item|Crippling Headshot}} and 35% Bullet Lifesteal from {{item|Leech}}, the player's final bullet lifesteal is: <math>L_F = 1 - (1 - 0.10) \times (1 - 0.35) = 41.5%</math><!--the stat ingame says 42%, but the calculation on hover says 41%--> This means that any time the player deals bullet damage to any opponent (including [[denizen|denizens]]), they will immediately be healed by 41.5% of the damage dealt. Note that the in-game user interface is inconsistent in how it rounds the final lifesteal percentage.
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