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== Abilities == <tabber> |-|(1) Ground Strike= {{Ability card | name = Ground Strike | description = Stomp the ground beneath you, '''damaging enemies''' in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m. | radius = 11m | cooldown = 19s | effect1 = '''Stomp Damage:''' '''90''' {{ss|0.8}} | effect2 = '''Damage Per Meter:''' '''6''' {{ss|0.05}} | upgrade1 = '''Cooldown:''' '''-9.5s''' | upgrade2 = Struck enemies are popped into the air and slowed by '''50%''' for '''3s''' | upgrade3 = '''Damage Per Meter +110%''' and improved scaling }} |-|(2) Grapple= {{Ability card | name = Grapple | description = '''Pull yourself through the air''' toward a target. | range = 30m | cooldown = 42s | effect1 = '''Jump Velocity:''' '''20'''m/s | upgrade1 = '''-20''' Cooldown | upgrade2 = '''+20m''' Cast Range and gain '''+6''' Weapon Damage for 10s | upgrade3 = '''20%''' Fire Rate to Weapons Bonus Buff }} |-|(3) Flog= {{Ability card | name = Flog | description = Strike enemies with your whip, '''stealing life''' from them. | range = 25m | cooldown = 26s | effect1 = '''Damage:''' 65 {{ss|1.2}} | effect2 = '''Heal vs heroes:''' 80% | effect3 = '''Attack Angle:''' 30Β° {{ss|0.5}} | effect4 = '''Heal vs non-heroes:''' 30% | upgrade1 = Apply '''35'''% Movement Slow for 3s | upgrade2 = '''-14s''' Cooldown | upgrade3 = '''+105''' Damage and applies '''35%''' Fire Rate Slow }} |-|(4) Death Slam= {{Ability card | name = Death Slam | description = Focus on enemies to connect whips to them. After channeling, connected enemies are '''lifted and stunned''' then slammed into the ground. Your victims and any enemies in the landing zone will be '''damaged and slowed'''. Press [Fire] to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed. | radius = 18m | cooldown = 138s | effect1 = '''Damage:''' 115 {{ss|1}} | effect2 = '''Max Throw Distance:''' 12m {{ss|0.3}} | effect3 = '''Movement Slow:''' 50% | effect4 = '''Slow Duration:''' 4s | effect5 = '''Charge Time:''' 0.3s | upgrade1 = '''+100''' Damage | upgrade2 = '''+8m''' Max Throw Distance | upgrade3 = '''-56''' Cooldown }} </tabber>
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