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== Abilities == <tabber> |-|(1) Essence Bomb= {{Ability card | name = Essence Bomb | description = '''Sacrifice some of your health''' to launch a bomb that '''deals damage''' after a brief arm time. Self damage is Spirit and can be mitigated. | cooldown = 10.5s | range = 7m | effect1 = '''Damage:''' 100 {{ss|1.2}} | effect2 = '''Self Damage:''' 30 {{ss|2}} | effect3 = '''Arming Duration:''' 0.5s | upgrade1 = '''+2m''' Radius | upgrade2 = '''+60''' Damage | upgrade3 = Bombs leave a toxic mess on the ground, dealing '''26'''% of the original damage per second, for 6s. }} |-|(2) Life Drain= {{Ability card | name = Life Drain | description = Create a tether that '''drains enemy health over time''' and '''heals you'''. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your movement speed is reduced by half. Press [2] to cancel. | cooldown = 42s | range = 20m | duration = 2s | effect1 = '''Damage Per Second:''' 35 {{ss|0.6}} | effect2 = '''Max Tether Range:''' 30m | upgrade1 = '''+20''' Damage Per Second | upgrade2 = '''+2s''' Duration | upgrade3 = Enemy is '''Silenced''' while being Life Drained (''requires line of sight'') }} |-|(3) Malice= {{Ability card | name = Malice | description = '''Sacrifice some of your health''' to launch blood shards that apply a stack of Malice. Each stack '''slows''' the victim and '''increases the damage''' they take from you. The slow effect decreases over time. | cooldown = 6.25s | effect1 = '''Health To Damage:''' 32 {{ss|0.7}} | effect2 = '''Blood Shards:''' 3 | effect3 = '''Max Stacks:''' 5 | effect4 = '''Damage Amplification:''' 15% | effect5 = '''Move Slow:''' 20% | effect6 = '''Debuff Duration:''' 16s | effect7 = '''Slow Duration:''' 6s | upgrade1 = '''-2.75s''' Cooldown | upgrade2 = +40 Health To Damage | upgrade3 = +6 Blood Shards }} |-|(4) Soul Exchange= {{Ability card | name = Soul Exchange | description = '''Swaps health levels''' with an enemy target. There is a minimum health percentage that enemies can be brought down to and a minimum amount of health received based on the victim's current health. | cooldown = 170s | range = 7m | duration = 0.2s | effect1 = '''Enemy Min Health:''' 30% | effect2 = '''Min Health Received:''' 30% | upgrade1 = '''-38s''' Cooldown | upgrade2 = '''-10%''' Enemy Min Health | upgrade3 = On cast, '''+40%''' Fire Rate and '''+40%''' Spirit Resist for 8s. }} </tabber>
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