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== Abilities == <tabber> |-|(1) Charged Shot= {{Ability card | name = Charged Shot | description = '''Charge up a powerful shot''' that pierces through enemies. Hold '''[Ability 1]''' or '''[Fire]''' to hold the shot. | duration = 4s | cooldown = 17s | effect1 = '''Damage:''' 100 {{ss|1.6}} | upgrade1 = '''+1''' Charges | upgrade2 = '''+65''' Damage | upgrade3 = '''Improved damage scaling''' and '''-3s''' Charge Delay }} |-|(2) Rain of Arrows= {{Ability card | duration = 7s | cooldown = 35s | name = Rain of Arrows | description = Launches you high in the air, allowing you to glide slowly. While airborne, you gain '''Weapon Damage''' and '''multishot on your weapon'''. Press '''[Jump/Mantle]''' to cancel the glide. | effect1 = '''Weapon Multishot:''' 5 | effect2 = '''Weapon Damage:''' +4 | upgrade1 = '''-14s''' Cooldown | upgrade2 = While airborne, '''+5''' Weapon Damage and weapon damage applies '''40%''' movement slow for '''1.5s''' | upgrade3 = While airborne, '''+50'''% Bullet Lifesteal and '''+50'''% Spirit Lifesteal }} |-|(3) Immobilizing Trap= {{Ability card | name = Immobilizing Trap | description = '''Throw out a trap''' that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, '''immobilizing''' and then '''slowing''' them. | radius = 6m | cooldown = 37s | effect1 = '''Lifetime:''' 20s | effect2 = '''Damage:''' 30 | effect3 = '''Immobilize Duration:''' 1.25s | effect4 = '''Arm Time:''' 2s | effect5 = '''Movement Slow:''' 50% | effect6 = '''Slow Duration:''' 1s | upgrade1 = '''-19s''' Cooldown | upgrade2 = '''+2s''' Slow Duration | upgrade3 = Grey Talon deals '''+30'''% more Bullet Damage to enemies hit by Immobilizing Trap for '''10s''' }} |-|(4) Guided Owl= {{Ability card | name = Guided Owl | description = After '''1.5s''' cast time, '''launch a spirit owl that you control''' and which explodes on impact, '''damaging and stunning''' enemies. Hold '''[Fire]''' to accelerate the owl. Press '''[Jump/Mantle]''' to release control. Gain '''permanent Spirit Power''' for each enemy hero killed with Guided Owl. | duration = 14s | cooldown = 127s | effect1 = '''Damage:''' 250 {{ss|1}} | effect2 = '''Explosion Radius:''' 12m | effect3 = '''Stun Duration:''' 0.75s | effect4 = '''Spirit Power Per Kill:''' 5 | upgrade1 = '''+100''' Damage | upgrade2 = '''-47s''' Cooldown | upgrade3 = After hit, kills enemies that are below '''22% Health''' }} </tabber>
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