Home
Random
Log in
Settings
About the Deadlock Wiki
Search
Editing
Module:ItemsByStat
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
local p = {} local AllItemData = mw.loadJsonData("Data:ItemData.json") local Lang = require("Module:Lang") -- Grab items from item data (has "upgrade" in item key and is not marked as disabled) InGameItemData = {} for ItemKey, ItemData in pairs(AllItemData) do if string.find(ItemKey, "upgrade") ~= nil and ItemData["Disabled"] == false then table.insert(InGameItemData, ItemData) end end -- I truly have no better idea of how to sort by cost within slot, so I'm gonna multiply the costs of slots I want lower in the table local multBySlot = {} multBySlot["Weapon"] = 1 multBySlot["Armor"] = 10000 multBySlot["Tech"] = 100000000 -- For coloring the table by slot local colorBySlot = {} colorBySlot["Weapon"] = "#FCAC4D" colorBySlot["Armor"] = "#86C921" colorBySlot["Tech"] = "#DE9CFF" local selectByStat = function(stat) -- List properties to grab, extend as necessary -- Probably not wise to move or remove elements because there's some hard-coded indexing later local inKeys = {"Name","Tier","Cost","Slot",stat,"Components"} local outData = {} local i = 1 for itemKey,itemData in pairs(InGameItemData) do if itemData[stat] ~= nil and itemData[stat] ~= "0" then -- If Item has non-zero stat in its keys, outData[i] = {} -- start a new record of data and for x = 1,#inKeys do outData[i][x] = itemData[inKeys[x]] -- grab stat and other values end outData[i]['itemKey'] = itemKey -- Throw item key in there for good measure outData[i]['multCost'] = itemData['Cost'] * multBySlot[itemData['Slot']] i = i+1 end end -- Sort by cost within slot table.sort(outData, function(a,b) return a['multCost']<b['multCost'] end) return outData -- outData is a table of tables, one for each Item that has the specified stat, where each inner table has the data specified with inKeys, in order end --{{#invoke:ItemsByStat|tablefy|stat|statName|suffix}} --stat: Name of statistic to look for in ItemData.json. Must match the actual key, e.g. TechPower for Spirit Power --statName: Column header in final table. TechPower isn't the name for the stat in-game, so change it here --suffix: String to append to numeric value to indicate units. As of now only % and m/s are used in-game and in fact this is left blank for most stats p.tablefy = function(frame) local stat = frame.args[1] local statName = frame.args[2] local suffix = frame.args[3] local tableData = selectByStat(stat) local outString = '{| class="wikitable sortable"\n|-\n!Item!!Cost!!'..statName..'\n' for i=1,#tableData do -- Very ugly wikitable code outString = outString.. '|-style="background:'..colorBySlot[tableData[i][4]]..'"\n|'.. frame:expandTemplate{title="Item", args={tableData[i][1]}}.."||".. -- frame:expandTemplate{title="Item", args={tableData[i][1],Lang.get_string(tableData[i]['itemKey'])}}.."||".. frame:expandTemplate{title="Souls", args={tableData[i][3]}}.."||".. 'style="text-align:center;"|+'..tableData[i][5]..suffix.."\n" end return outString.."|}" end return p
Summary:
Please note that all contributions to Deadlock Wiki are considered to be released under the Creative Commons Attribution-NonCommercial-ShareAlike (see
Deadlock:Copyrights
for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Preview page with this template
Template used on this page:
Module:ItemsByStat/doc
(
edit
)