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Module:AttributeData
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local p = {}; local attributes_data = mw.loadJsonData("Data:AttributeData.json") local lang_module = require("Module:Lang") local category_data = { --category specific parameters Weapon = { unlocalized_name = "CitadelCategoryWeapon", rgb = "213, 144, 63" }, Vitality = { unlocalized_name = "CitadelCategoryArmor", rgb = "116, 176, 28" }, Spirit = { unlocalized_name = "CitadelCategoryTech", rgb = "194, 136, 240" }, } local brown_icons = { --color these attributes brown instead of grey BaseWeaponDamageIncrease = true, BulletDamage = true, DPS = true, LightMeleeDamage = true, HeavyMeleeDamage = true } function p.get_category_data() return category_data end -- returns the color (x) for {{Icon/x}} for a given color using brown_icons function p.get_attr_icon_color(attr_key) color_it_brown = brown_icons[attr_key] if (color_it_brown == nil) then return "Grey" else return "Brown" end end -- returns the table of a specific item function get_json_item(name) for i,v in pairs(attributes_data) do if (i == name) then return v end end return nil end -- localize Weapon/Vitality/Spirit from english rather than their keys --{{#invoke:AttributeData|localize_category|Weapon/Vitality/Spirit}} p.localize_category = function(frame) local category_en = frame.args[1] if (category_en == nil) then return "Weapon/Vitality/Spirit category not provided" end -- get unlocalized key local unlocalized_key = nil for category, cat_data in pairs(category_data) do if category == category_en then unlocalized_key = cat_data["unlocalized_name"] end end if (unlocalized_key == nil) then return "Category should be one of Weapon/Vitality/Spirit" end -- localize it local localized = lang_module.get_string(unlocalized_key) if (localized == nil) then return category_en end --category missing from lang return localized end return p
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