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local data = mw.loadJsonData("Data:AbilityCards.json") local p = {} --Write's an ability link for a given ability name in english --Siphon Life --> Abrams#(1)_Siphon_Life function ability_to_hyperlink(ability_name_to_search) if (ability_name_to_search == nil) then return "No ability name provided" end local hero_name local ability_name -- Iterate heros for hero_key, hero_data in pairs(data) do -- Iterate abilities hero_name = hero_data["Name"] for ability_num, ability_data in pairs(hero_data) do if (ability_num ~= "Name") then ability_name = ability_data["Name"] if (ability_name == ability_name_to_search) then -- Ability number and hero found -- "Siphon Life" > "Siphon_Life" ability_name = ability_name:gsub(" ", "_") return hero_name .. "#(" .. ability_num .. ")_" .. ability_name end end end end return nil end --Writes an ability's icon from its name --Shoulder Charge --> [[File:Shoulder Charge.png|link=Abrams#(1)_Shoulder_Charge|size=20px]] [[Abrams...|Shoulder Charge]] p.write_ability_icon = function(frame) local ability_name = frame.args[1] local custom_display_text = frame.args[2] if (custom_display_text == nil or custom_display_text == "") then custom_display_text = ability_name end local size = 20 local hyperlink = ability_to_hyperlink(ability_name) if (hyperlink == nil) then return "Ability " .. ability_name .. " not found" end local icon = "[[File:" .. ability_name .. ".png|link=" .. hyperlink .. "|" .. size .. "px]]" icon = '<span style="position: relative; bottom: 2px; filter: brightness(0) saturate(100%);">' .. icon .. '</span>' local link = "[[" .. hyperlink .. "|" .. custom_display_text .. "]]" return icon .. " " .. link end return p
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