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Data:Changelog 05-03-2024.json
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[ { "Description": "\u003Ch4\u003EWeapon Items\u003C/h4\u003E", "Tags": [] }, { "Description": "- Basic Magazine now grants slightly less.. blah blah", "Tags": [ "Basic Magazine", "Items", "Weapon Items" ] }, { "Description": "- Melee Lifesteal now grants more.. blah blah", "Tags": [ "Melee Lifesteal", "Items", "Vitality Items" ] }, { "Description": "- Pocket's nerf gun now does.. blah blah", "Tags": [ "Pocket", "Heroes" ] }, { "Description": "- Siphon Life now does.. blah blah", "Tags": [ "Pocket", "Heroes", "Siphon Life", "Abilities" ] }, { "Description": "General Changes:", "Tags": [ "Other" ] }, { "Description": "==", "Tags": [ "Other" ] }, { "Description": "- Added a Recommend A Friend button to the dashboard that you can use to send us requests for people to include in our playtesting", "Tags": [ "Other" ] }, { "Description": "- Added a Resources page to the dashboard which contains a browsable item shop", "Tags": [ "Other" ] }, { "Description": "- Added overhead text display when another hero uses active items", "Tags": [ "Other" ] }, { "Description": "- The hotkeys F1-F5 to change cameras to allied heroes now maps directly to the order of heroes on the top bar left to right", "Tags": [ "Other" ] }, { "Description": "- Added the Patron to the spectate-when-dead cycle if the enemy is in your base or everyone on your team is dead", "Tags": [ "Other" ] }, { "Description": "- Added support for Flex Items in the Hero Sandbox", "Tags": [ "Other" ] }, { "Description": "- Increased the range of the mouse sensitivity slider from 0.5-\u003E4.0 to 0.05-\u003E8.0", "Tags": [ "Other" ] }, { "Description": "- Increased the default framerate cap from 120 to 400", "Tags": [ "Other" ] }, { "Description": "- Improved UI display when endgame objectives are being attacked", "Tags": [ "Other" ] }, { "Description": "- Added music for when the base is under attack", "Tags": [ "Other" ] }, { "Description": "- Changed the local player icon on the the minimap to always be on top of enemy icons", "Tags": [ "Other" ] }, { "Description": "- Shop music will now only play for shops players can access", "Tags": [ "Other" ] }, { "Description": "- Postgame graphs now default to team stats rather than individual", "Tags": [ "Other" ] }, { "Description": "- Added borders around hero icons on the minimap when watching replays/spectating", "Tags": [ "Other" ] }, { "Description": "- Top bar now shows incoming players before they are fully connected", "Tags": [ "Other" ] }, { "Description": "- Added console command to hide the bar at the bottom in replays ('citadel_hide_replay_hud 1' to hide it, 'citadel_hide_replay_hud 0' to bring it back)", "Tags": [ "Other" ] }, { "Description": "- Various VOIP improvements", "Tags": [ "Other" ] }, { "Description": "- Fixed open mic threshold", "Tags": [ "Other" ] }, { "Description": "- Fixed various consistency issues with the presentation of Souls terminology, icons, etc", "Tags": [ "Other" ] }, { "Description": "- Fixed {{Icon|Flying Cloak}} Flying Cloak teleporting players into geometry or out of the world", "Tags": [ "Flying Cloak", "Abilities" ] }, { "Description": "- Fixed {{Icon|Warp Stone}} Warp Stone teleporting you through geometry", "Tags": [ "Warp Stone", "Items", "Weapon Items" ] }, { "Description": "- Fixed {{Icon|Fixation}} Fixation decimal point display", "Tags": [ "Fixation", "Abilities" ] }, { "Description": "- Fixed Parry animation not playing", "Tags": [ "Other" ] }, { "Description": "- Fixed various issues with the spectate UI display", "Tags": [ "Other" ] }, { "Description": "- Removed the slow climbing vertical recoil on {{Icon|Yamato}} Yamato's alt fire", "Tags": [ "Yamato", "Heroes" ] }, { "Description": "- Fixed AP count not showing if you are dead, spectating a team mate or when holding alt/tab to upgrade your abilities", "Tags": [ "Other" ] }, { "Description": "Gameplay Changes:", "Tags": [ "Other" ] }, { "Description": "==", "Tags": [ "Other" ] }, { "Description": "- Troopers DPS vs Lane Guardians reduced from 44 to 36", "Tags": [ "Other" ] }, { "Description": "- Objectives now have 80% damage reduction anti-backdoor defense when there haven't been creeps nearby in a while", "Tags": [ "Other" ] }, { "Description": "- The uncapturable zipline nodes near your base now extend out 2 more nodes (this means attackers can't capture ziplines quite as close to the enemy base)", "Tags": [ "Other" ] }, { "Description": "- You are now silenced while carrying the Urn", "Tags": [ "Other" ] }, { "Description": "- Urn bounty increased from 900 + 160/minute to 900 + 200/minute", "Tags": [ "Other" ] }, { "Description": "- Vaults base bounty increased from 150 to 200", "Tags": [ "Other" ] }, { "Description": "- Base Health increased from 550 to 600", "Tags": [ "Abrams", "Heroes" ] }, { "Description": "- Siphon DPS increased from 24 to 35", "Tags": [ "Abrams", "Heroes" ] }, { "Description": "- Weapon no longer has horizontal/vertical recoil", "Tags": [ "Bebop", "Heroes" ] }, { "Description": "- {{Icon|Singularity}} Singularity DPS increased from 48 to 60", "Tags": [ "Dynamo", "Heroes", "Singularity", "Abilities" ] }, { "Description": "- {{Icon|Singularity}} Singularity T3 Max HP DPS increased from 3.2% to 3.8%", "Tags": [ "Dynamo", "Heroes", "Singularity", "Abilities" ] }, { "Description": "- Charge Shot damage increased from 95 to 105", "Tags": [ "Grey Talon", "Heroes" ] }, { "Description": "- Charge Shot T2 damage reduced from 80 to 70", "Tags": [ "Grey Talon", "Heroes" ] }, { "Description": "- {{Icon|Guided Owl}} Guided Owl damage increased from 200 to 300", "Tags": [ "Grey Talon", "Heroes", "Guided Owl", "Abilities" ] }, { "Description": "- {{Icon|Bullet Dance}} Bullet Dance bonus Fire Rate reduced from +30 to +20", "Tags": [ "Haze", "Heroes", "Bullet Dance", "Abilities" ] }, { "Description": "- {{Icon|Smoke Bomb}} Smoke Bomb duration scaling from Spirit improved from 0.2 to 0.3", "Tags": [ "Haze", "Heroes", "Smoke Bomb", "Abilities" ] }, { "Description": "- {{Icon|Catalyst}} Catalyst no longer slows {{Icon|Infernus}} Infernus to 1.3 m/s during the cast delay", "Tags": [ "Infernus", "Heroes", "Catalyst", "Abilities" ] }, { "Description": "- {{Icon|Concussive Combustion}} Concussive Combustion damage increased from 130 to 160", "Tags": [ "Infernus", "Heroes", "Concussive Combustion", "Abilities" ] }, { "Description": "- {{Icon|Frost Grenade}} Frost Grenade T3 bonus damage increased from +100 to +175", "Tags": [ "Kelvin", "Heroes", "Frost Grenade", "Abilities" ] }, { "Description": "- Blood Bomb damage increased from 80 to 100", "Tags": [ "Lady Geist", "Heroes" ] }, { "Description": "- Blood Bomb T2 damage increased from +65 to +70", "Tags": [ "Lady Geist", "Heroes" ] }, { "Description": "- Blood Bomb tooltip fixed to reference the correct self damage type and that it can be reduced with armor", "Tags": [ "Lady Geist", "Heroes" ] }, { "Description": "- {{Icon|Malice}} Malice damage amp per shard increased from 10% to 15%", "Tags": [ "Lady Geist", "Heroes", "Malice", "Abilities" ] }, { "Description": "- {{Icon|Grapple}} Grapple cooldown reduced from 55 to 45", "Tags": [ "Lash", "Heroes", "Grapple", "Abilities" ] }, { "Description": "- {{Icon|Flog}} Flog Damage increased from 55 to 65", "Tags": [ "Lash", "Heroes", "Flog", "Abilities" ] }, { "Description": "- {{Icon|Flog}} Flog lifesteal from heroes increased from 70% to 80% of damage dealt", "Tags": [ "Lash", "Heroes", "Flog", "Abilities" ] }, { "Description": "- {{Icon|Flog}} Flog lifesteal from non-heroes reduced from 35% to 30% of damage dealt", "Tags": [ "Lash", "Heroes", "Flog", "Abilities" ] }, { "Description": "- {{Icon|Death Slam}} Death Slam T1 from +3m to +5m", "Tags": [ "Lash", "Heroes", "Death Slam", "Abilities" ] }, { "Description": "- Fixed {{Icon|Death Slam}} Death Slam's targeting cone not finding enemies near the edges", "Tags": [ "Lash", "Heroes", "Death Slam", "Abilities" ] }, { "Description": "- Fixed {{Icon|Death Slam}} Death Slam to only target enemies who stay in the targeting cone", "Tags": [ "Lash", "Heroes", "Death Slam", "Abilities" ] }, { "Description": "- {{Icon|Heavy {{Icon|Barrage}} Barrage}} Heavy {{Icon|Barrage}} Barrage now reduces your speed rather than setting it to a low cap (by itself this change isn't a buff or a nerf, but it allows you to buy items to move faster during the ultimate)", "Tags": [ "McGinnis", "Heroes", "Heavy Barrage", "Abilities", "Barrage" ] }, { "Description": "- {{Icon|Heavy {{Icon|Barrage}} Barrage}} Heavy {{Icon|Barrage}} Barrage camera interaction with {{Icon|Fleetfoot}} Fleetfoot Boots has been fixed", "Tags": [ "McGinnis", "Heroes", "Fleetfoot", "Items", "Weapon Items", "Heavy Barrage", "Abilities", "Barrage" ] }, { "Description": "- {{Icon|Sand Blast}} Sand Blast range increased from 25m to 30m", "Tags": [ "Mo \u0026 Krill", "Heroes", "Sand Blast", "Abilities" ] }, { "Description": "- {{Icon|Sand Blast}} Sand Blast width increased from 3m to 5m", "Tags": [ "Mo \u0026 Krill", "Heroes", "Sand Blast", "Abilities" ] }, { "Description": "- {{Icon|Sand Blast}} Sand Blast is now permissive with small obstructions in the way", "Tags": [ "Mo \u0026 Krill", "Heroes", "Sand Blast", "Abilities" ] }, { "Description": "- {{Icon|Burrow}} Burrow no longer loses its state as you change elevations", "Tags": [ "Mo \u0026 Krill", "Heroes", "Burrow", "Abilities" ] }, { "Description": "- {{Icon|Burrow}} Burrow now knocks enemies up when you come up", "Tags": [ "Mo \u0026 Krill", "Heroes", "Burrow", "Abilities" ] }, { "Description": "- {{Icon|Combo}} Combo DPS increased from 50 to 60", "Tags": [ "Mo \u0026 Krill", "Heroes", "Combo", "Abilities" ] }, { "Description": "- No longer listed as a recommended new player hero", "Tags": [ "Mo \u0026 Krill", "Heroes" ] }, { "Description": "- Base Bullet Damage reduced from 15 to 14", "Tags": [ "Vindicta", "Heroes" ] }, { "Description": "- Bullet Damage gained per boon reduced from 0.88 to 0.7 (these are gained occasionally as you earn souls, up to 11 times)", "Tags": [ "Vindicta", "Heroes" ] }, { "Description": "- {{Icon|Stake}} Stake T1 bonus duration reduced from +1.5s to +1.0s", "Tags": [ "Vindicta", "Heroes", "Stake", "Abilities" ] }, { "Description": "- Is now a recommended hero for new players", "Tags": [ "Vindicta", "Heroes" ] }, { "Description": "- {{Icon|Crimson Slash}} Crimson Slash radius increased from 11m to 12m", "Tags": [ "Yamato", "Heroes", "Crimson Slash", "Abilities" ] }, { "Description": "- {{Icon|Crimson Slash}} Crimson Slash fire rate debuff duration increased from 3s to 4s", "Tags": [ "Yamato", "Heroes", "Crimson Slash", "Abilities" ] }, { "Description": "- {{Icon|Crimson Slash}} Crimson Slash T2 changed from \"-5s Cooldown\" to \"10% Max Health heal on hero hit\"", "Tags": [ "Yamato", "Heroes", "Crimson Slash", "Abilities" ] }, { "Description": "- {{Icon|Crimson Slash}} Crimson Slash T3 changed from \"12% Max Health heal on hero hit\" to \"-6s Cooldown\"", "Tags": [ "Yamato", "Heroes", "Crimson Slash", "Abilities" ] }, { "Description": "- {{Icon|Power Slash}} Power Slash T1 Bullet Resist increased from 40% to 60%", "Tags": [ "Yamato", "Heroes", "Power Slash", "Abilities" ] }, { "Description": "- {{Icon|Flying Strike}} Flying Strike cooldown reduced from 35 to 20", "Tags": [ "Yamato", "Heroes", "Flying Strike", "Abilities" ] }, { "Description": "- {{Icon|Flying Strike}} Flying Strike T2 changed from \"-15s Cooldown\" to \"+20 Cast Range\"", "Tags": [ "Yamato", "Heroes", "Flying Strike", "Abilities" ] }, { "Description": "- {{Icon|Flying Strike}} Flying Strike range no longer scales with Spirit", "Tags": [ "Yamato", "Heroes", "Flying Strike", "Abilities" ] }, { "Description": "- Shadow Explosion bonus Spirit per victim increased from 10 to 15", "Tags": [ "Yamato", "Heroes" ] }, { "Description": "- Shadow Explosion bonus Fire Rate per victim increased from 5 to 10", "Tags": [ "Yamato", "Heroes" ] }, { "Description": "- Shadow Explosion buff duration increased from 8s to 15s", "Tags": [ "Yamato", "Heroes" ] } ]
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