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Weapon Damage
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'''Weapon Damage''' is a stat that increases [[Bullet Damage]], Light [[Melee Damage]], and Heavy Melee Damage. == Headshots == Aiming for the head will deal increased damage. [[Troopers]], [[Guardians]], and [[Heroes]] have a weakpoint hitbox that receives approximately double base bullet damage when hit by a weapon. {{HeroIcon|Seven}} receives reduced incoming headshot damage, as do {{HeroIcon|Mo & Krill}}, who have a separate hitbox for each of Mo and Krill's heads. Several items have effects that proc on headshots, such as {{ItemIcon|Headshot Booster}}, {{ItemIcon|Headhunter}}, and {{ItemIcon|Crippling Headshot}}. == Math == The formula for weapon damage is: <math>x_f = x_i * (1 + \sum_{i=1}^n \text{Shop Bonus} + \sum_{i=1}^n \text{BaseAttackDamagePercent} + \sum_{i=1}^n \text{Golden Statues})</math><br/><!--this is missing damage dropoff and bullet resist calc --> where:<br/> <math> \begin{align} x_f &= \text{final weapon damage,} \\ x_i &= \text{initial weapon damage,} \\ Shop Bonus &= \text{Increase based on the tier,} \\ BaseAttackDamagePercent &= \text{weapon damage value,} \\ Golden Statues &= \text{Golden Statue value} \end{align} </math> == Sources == All [[Weapon|weapon items]] implicitly provide weapon damage based on tier, represented as "Shop Bonuses" in the ingame stats calculation. Tier 1 items provide +6%, Tier 2 items provide +10%, Tier 3 items provide +14%, and Tier 4 items provide +18%. The following items explicitly grant increased weapon damage: {{Item stat table|Weapon Damage}} * {{ItemIcon|Headshot Booster}} deals +40 bonus Weapon Damage with headshots. * {{ItemIcon|Monster Rounds}} increases Weapon Damage against NPCs by +35%. * {{ItemIcon|Berserker}} increases Weapon Damage by +5% per [[stack]] for sustaining damage, where 100 receiving damage equals one stack, maxing at ten stacks. * {{ItemIcon|Headhunter}} additionally deals +140 bonus Weapon Damage with headshots. * {{ItemIcon|Intensifying Magazine}} additionally increases Weapon Damage to a maximum of 60% after continuously firing for three seconds. * {{ItemIcon|Pristine Emblem}} additionally increases Weapon Damage by +25% against enemies above 50% health. * {{ItemIcon|Alchemical Fire}} causes enemies to receive +50% Weapon Damage from the player's team. * {{ItemIcon|Glass Cannon}} additionally increases Weapon Damage by +10% per stack for each hero kill, maxing at seven stacks. <!-- Monster rounds not on the table. adding it means adding custom text for the stat-is it worth the trouble?--> === Map spawns === * [[Golden Statue]]s can provide a permanent increase: +<b>3</b>% Weapon Damage before 10 minutes, or +<b>4</b>% Weapon Damage before 30 minutes, or +<b>7</b>% Weapon Damage after 30 minutes. {{Stat navbox}}
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