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Update:September 26, 2024
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{{Update layout | prev_update = September 19, 2024 | current_update = September 26, 2024 | next_update = September 27, 2024 | source = https://forums.playdeadlock.com/threads/09-26-2024-update.33015/ | source_title = 09-26-2024 Update | notes = === General Changes === * Added new hero, {{HeroIcon|Mirage}}. * Added an initial Anti-Cheat detection system. When a user is detected as cheating, during the game session the opponents will be given a choice between banning the user immediately and ending the match or turning the cheater into a frog for the rest of the game and then banning them afterwards. The system is set to conservative detection levels as we work on a v2 anti-cheat system that is more extensive. We will turn on the banning of users in a couple of days after the update is out. When a match is ended this way, the results will not count for other players. * Added global quickcast support. You can now configure your abilities and/or items to be on quickcast mode globally. You can also customize each ability individually to be quickcast or not. This also supports grenade style abilities. * Hero specific keybinds now say the ability name instead of ability 1-4 * Added Zipline hotkey that can be independently bound from space/jump * Fixed per-hero keys not inheriting user-defined default keys properly * Added keybind indicator for hero-specific binds showing which keys have been bound for that hero * Added Custom Match play mode * Private lobbies now have an option to turn on cheats * Private lobbies now let you select the specific servers to use * Private lobbies now have an option to make the match publicly visible or private to only the players * Private lobbies now support post-game and replays properly * Private lobbies now allow picking specific lanes (solo and dual lane colors are displayed) * Added a cheat report option in-game and post-game * Can now mute and report enemy players using ESC while in-game * Updated the game access invite UI to make it clear when users have been accepted (in most cases we look into where a user said their friend wasn't accepted, the user was actually accepted but they never claimed the game on the Steam notifications side) * Added voice indicators for when players are speaking in party and team chat (green for party, white for team) * Updated Player Card and action menu when clicking on a player in the friend list or ESC menu * Fixed Rich Presence for Steam and in-game friend lists * Party Code is now hidden when you enable Streamer Mode * Added Region indicator to the matches on the watch tab * Fixed search by MatchID not working for games that are live * Added Spectator Fog of War toggle (hotkeys available in settings) * Added South Africa servers * Added Italian localization * Instead of showing the total number of favorites for each build, we now tag popular builds using a mix of both recent and historical usage so that newer builds are easier to find * Builds that haven't been updated in 30 days now have a distinct visual * General rendering performance improvements * Shadow quality improvements for higher shadow settings * Fixed issues with player outline rendering in FSR2 * Fixed regression with saturation volumes outline not showing up * Displacement mapping no longer an official option and will likely be cut (it can be enabled with a ConVar after the game starts) * Lighting improvements in map * Picking up a powerup will now list all the stats they modify in the HUD instead of a generic name like 'Casting' or 'Gun' * Spirit scaling is now always shown on the tooltips without needing to hold alt/tab * Updated {{HeroIcon|Viscous}} icon to look more different from {{HeroIcon|Dynamo}} * Added frosted shell effect on the rejuv crystal when {{AbilityIcon|Frozen Shelter}} is active * Music and Sound effects will now pause during game pause * Fixed [[Guardian]] trying to shoot people unsuccessfully behind cover * Fixed {{ItemIcon|Quicksilver Reload}} bonus damage not working correctly with things like {{AbilityIcon|Scorn}} and {{AbilityIcon|Flog}} * Added timer sound to the last couple seconds of {{AbilityIcon|Flying Cloak}} * Wall Jumps now use better animations to communicate directionality * Fixed jumping between ziplines consuming stamina * Fixed Magic Reverb not getting increased bonus damage from damage amps * Improved preloading during queue time * Updated {{AbilityIcon|Killing Blow}} effects * Updated {{AbilityIcon|Lightning Ball}} effects to reduce some visual noise * Fixed some issues with {{AbilityIcon|Crimson Slash}} effect not appearing reliably * {{HeroIcon|Viscous}} {{AbilityIcon|Puddle Punch}} will now show a red preview for when the punch is out of range but within 2x of the cast range * Fixed {{ItemIcon|Ricochet}} not respecting LOS when picking the targets * No longer play low ammo sounds when firing while sliding * Fixed not being able to bind Reload to Mouse Wheel Up/Down * Minimap line colors now match the color of the hero drawing them * Fixed spectator keybinds not showing correctly * Updated {{AbilityIcon|Flying Strike}} effects to reduce some visual noise * Fixed Flex Slot unlock order not matching the usual order of unlocks * Updated {{AbilityIcon|Sleep Dagger}} projectile, impact and sleeping debuff visuals * Fixed imbue and active abilities dialog not responding to keybinds if your ability/item binds included a modifier key or were bound to the mouse wheel * Fixed {{HeroIcon|Dynamo}} not playing an animation during the cast delay on {{AbilityIcon|Singularity}} * Updated bullet shield break effects * Updated {{ItemIcon|Unstoppable}} effects to be clearer at cast time * {{ItemIcon|Warp Stone}}: Casting while on the ground will no longer stop the player in place, will try to move forward along the ground instead * {{ItemIcon|Warp Stone}}: Fixed cases of {{ItemIcon|Warp Stone}} getting caught on geometry * Fixed various projectiles going through bosses ({{HeroIcon|Wraith}} cards, {{HeroIcon|Lady Geist|Geist}}{{sic}} bombs, etc) * Fixed Dash not always breaking breakables * Breakables will now wait to spawn if a player is in the way * {{HeroIcon|Abrams}} now has a new custom heavy melee animation * Updated {{HeroIcon|Haze}} VO * Fixed a bug where {{HeroIcon|Kelvin}} desperation VO for {{AbilityIcon|Arctic Beam}} and {{AbilityIcon|Ice Path}} were flipped * Turned off a {{HeroIcon|Shiv}} line where he referenced slowing down enemies when he wasn't actually doing so * Removed reason 31 of why {{HeroIcon|Lash}} is better than {{HeroIcon|Bebop}} and replaced it with reason 26 of why Lash is better than Bebop (fixed a bug with Lash's hero select lines) * Replaced a {{HeroIcon|Grey Talon}} select line to make his intentions more clear * {{HeroIcon|Infernus}} will no longer appear in every bot match * Bots can now choose to play {{HeroIcon|Lady Geist}}, {{HeroIcon|Mirage}}, {{HeroIcon|Shiv}}, and {{HeroIcon|Warden}} * Fixed min/max falloff range displaying incorrectly on Weapon Stats Tooltip * Updated Rejuvenator buff effect * Updated wall bounce effects for {{HeroIcon|Viscous}} in ball form * Added {{code|citadel_give_gold}} cheat command * Improved read on the connecting rope for {{AbilityIcon|Flying Strike}} and reduced visual obstruction of the ending slash * Music bug fixes for replay and spectating * Allow announcer lines for kill streaks and various hero lines to play while the player is in an active combat encounter * Timing critical music and sfx will pause and resume in response to game pause === Misc Gameplay === * Side lanes are now a little further apart from the middle lanes * Added a First Blood bonus bounty for the first kill each player gets. Grants 150 bonus souls. * Lane setup is now always 1-2-2-1 * Zipline Boost now starts on cooldown again * [[Trooper]] damage reduction from Guardians reduced from 35% to 28% (they die a little faster to Guardians now) * Trooper share radius reduced (from allied hero to allied hero 50m->40m, from orb to allied hero 40m->35m) * Reverted recent creep sharing duplication changes (back to how it was over a week ago, we want to see if it's still an issue with the other changes in this patch) * Some latency-related calculation improvements that help orbs be a little less deny favored * Orbs now appear a little smaller to the enemy that is trying to deny them * Added a Soul Generator (like the one in hero sandbox) in the respawn area. Starts spawning orbs at 3 minutes. Each orb is worth 10 souls when shot. (primary purpose for this is cases when you are very close to an item purchase) * Fire Rate slows now stack diminishingly * Rejuv bonus creep HP increased from 50% to 70% * Rejuv bonus is no longer consumed for dead players, they have it on their next life now * Troopers no longer give half bounty when base guardians are destroyed for that lane * Killer to Assist bounty ratio reduced from 2.0 to 1.7 (slightly more to assists) * Midgame respawn time increased a bit (reaches 50s at 20 min instead of 40s at 20 min) * Teleporter delay reduced from 5s to 4s * Guardians now deal 10% more damage to players * [[Sinner's Sacrifice]] now grants a permanent golden statue bonus when it is killed * Fixed Sinner's Sacrifice sharing bounty to nearby allies * Added indicator on the hud to help track your passive cooldown items when they are 1s from ready ({{ItemIcon|Headshot Booster|headshot Booster}}{{sic}}, {{ItemIcon|Medic Bullets}}, etc) * Boon count increased from 11 to 14 (added to 16/18/20k) * Non-Health boon bonuses rescaled over the 14 levels (same total as before) * Aggressive crouch spamming within a very narrow window will now cause you to very briefly move progressively slower * Added Rejuv drop on a loop in the sandbox mode * Added infinite ammo option to sandbox ("No Reload") * Fixed dashing downwards not destroying breakables * Silence now deselects your ability if you had it open when silenced === Weapon Items === * {{ItemIcon|Monster Rounds}}: Bullet Resist vs NPCs reduced from 35% to 30% * {{ItemIcon|High-Velocity Mag}}: Bullet Velocity reduced from +30% to +25% * {{ItemIcon|Restorative Shot}}: Cooldown reduced from 6.2s to 5.5s * {{ItemIcon|Hollow Point Ward}}: Spirit Shield increased from +85 to +95 * {{ItemIcon|Headshot Booster}}: Fire Rate reduced from +5% to +4% * {{ItemIcon|Kinetic Dash}}: Fire Rate reduced from 25% to 20% * {{ItemIcon|Kinetic Dash}}: Fire Rate max duration reduced from 8s to 7s * {{ItemIcon|Berserker}}: Damage required per stack reduced from 110 to 100 * {{ItemIcon|Mystic Shot}}: Damage spirit scaling increased from 0.6 to 0.8 * {{ItemIcon|Melee Charge}}: Impact now increases your ammo for that mag instead of reloading (so if your ammo is 2/8, it becomes 10/8). Reloads you instantly if in the middle of a reload. * {{ItemIcon|Melee Charge}}: Cooldown increased from 8.5s to 10s * {{ItemIcon|Intensifying Magazine}}: Max Weapon Damage reduced from 75% to 60% * {{ItemIcon|Escalating Resilience}}: Fire Rate reduced from 14% to 12% * {{ItemIcon|Headhunter}}: Now requires {{ItemIcon|Headshot Booster}} * {{ItemIcon|Headhunter}}: No longer grants +50% Bullet Velocity * {{ItemIcon|Headhunter}}: Now grants +5% Fire Rate * {{ItemIcon|Headhunter}}: Fixed not being affected by cooldown reduction * {{ItemIcon|Pristine Emblem}}: Now requires {{ItemIcon|High-Velocity Mag}} * {{ItemIcon|Pristine Emblem}}: Now grants +35% Bullet Velocity * {{ItemIcon|Titanic Magazine}}: Ammo increased from 100% to 120% * {{ItemIcon|Sharpshooter}}: Fixed falloff reduction not working properly * {{ItemIcon|Frenzy}}: Low HP Spirit Resist changed to Bullet Resist * {{ItemIcon|Spiritual Overflow}}: Now grants +250 Bullet Shield * {{ItemIcon|Silencer}}: Now grants +12 Spirit * {{ItemIcon|Ricochet}}: Fire Rate reduced from 12% to 10% * {{ItemIcon|Vampiric Burst}}: Fixed casting it interrupting sliding * {{ItemIcon|Siphon Bullets}}: Moved to T4 Vitality * {{ItemIcon|Shadow Weave}}: Now a T4 Weapon Item === Vitality Items === * {{ItemIcon|Melee Lifesteal}}: Melee Damage reduced from 13% to 12% * {{ItemIcon|Melee Lifesteal}}: Heal vs non-heroes reduced from 40% to 30% * {{ItemIcon|Extra Stamina}}: Stamina Recovery increased from 10% to 14% * {{ItemIcon|Restorative Locket}}: No longer requires max stacks to restore a stamina point * {{ItemIcon|Divine Barrier}}: Bonus Health reduced from 75 to 50 * {{ItemIcon|Combat Barrier}}: Fire Rate while shielded reduced from 8% to 6% * {{ItemIcon|Combat Barrier}}: Weapon Damage while shielded reduced from 28% to 25% * {{ItemIcon|Combat Barrier}}: Bullet Shield increased from +300 to +325 * {{ItemIcon|Health Nova}}: Weapon Damage increased from 10% to 12% * {{ItemIcon|Return Fire}}: While active grants +25% Bullet Resistance * {{ItemIcon|Return Fire}}: Bullet Damage Returned reduced from 70% to 60% * {{ItemIcon|Return Fire}}: No longer grants +7% Fire Rate * {{ItemIcon|Return Fire}}: Spirit Power increased from +7 to +9 * {{ItemIcon|Return Fire}}: Fixed Ricochet'd bullets not returning the right amount of damage * {{ItemIcon|Bullet Armor}}: Bullet Resist increased from 20% to 25% * {{ItemIcon|Veil Walker}}: No longer grants +20% Fire Rate * {{ItemIcon|Improved Bullet Armor}}: Bullet Resist increased from 45% to 50% * {{ItemIcon|Fortitude}}: Bonus Health increased from 275 to 300 * {{ItemIcon|Lifestrike}}: Cooldown reduced from 5.25s to 5s * {{ItemIcon|Lifestrike}}: Fixed proccing heal more than once when hitting multiple targets * {{ItemIcon|Shadow Weave}}: Moved to T4 Weapon * {{ItemIcon|Siphon Bullets}}: Now a T4 Vitality Item * {{ItemIcon|Siphon Bullets}}: No longer grants +28% Weapon Damage * {{ItemIcon|Siphon Bullets}}: Now grants +18% Bullet Resistance * {{ItemIcon|Colossus}}: Slow radius increased from 12m to 14m * {{ItemIcon|Soul Rebirth}}: Increases base respawn rate by +15s * {{ItemIcon|Unstoppable}}: Can no longer be cast during channels === Spirit Items === * {{ItemIcon|Ammo Scavenger}}: Ammo reduced from 15% to 10% * {{ItemIcon|Ammo Scavenger}}: Health reduced from 60 to 40 * {{ItemIcon|Ammo Scavenger}}: Duration reduced from 35s to 30s * {{ItemIcon|Ammo Scavenger}}: Max stacks reduced from 12 to 10 * {{ItemIcon|Spirit Strike}}: No longer grants +0.8 Health Regen * {{ItemIcon|Mystic Reach}}: Ability Range increased from 16% to 18% * {{ItemIcon|Mystic Reach}}: Now provides 6% Bullet Resist instead of 6% Spirit Resist * {{ItemIcon|Withering Whip}}: No longer grants +8% Fire Rate * {{ItemIcon|Withering Whip}}: Spirit Power increased from +4 to +6 * {{ItemIcon|Withering Whip}}: Now grants +1 Sprint * {{ItemIcon|Withering Whip}}: Cast range increased from 24m to 30m * {{ItemIcon|Withering Whip}}: Fire Rate slow increased from 40% to 45% * {{ItemIcon|Quicksilver Reload}}: No longer triggers if your ammo is at max value already * {{ItemIcon|Decay}}: Cooldown increased from 32s to 45s * {{ItemIcon|Decay}}: Cast range scaling reduced from 0.2 to 0.16 * {{ItemIcon|Improved Reach}}: Now provides 12% Bullet Resist instead of 12% Spirit Resist * {{ItemIcon|Improved Spirit}}: Spirit Power increased from +21 to +23 * {{ItemIcon|Knockdown}}: Now causes enemies to fall down faster * {{ItemIcon|Torment Pulse}}: Health Bonus increased from 140 to 160 * {{ItemIcon|Torment Pulse}}: Spirit Power damage scaling increased from 0.25 to 0.33 * {{ItemIcon|Rapid Recharge}}: Faster Time Between Charges increased from +55% to +65% * {{ItemIcon|Rapid Recharge}}: Cooldown Reduction For Charged Abilities increased from +25% to 30% * {{ItemIcon|Magic Carpet}}: Fixed it consuming stamina when jumping off * {{ItemIcon|Escalating Exposure}}: Fixed the bonus damage being reduced twice by resistance * {{ItemIcon|Refresher}}: Bullet Resist increased from 8% to 16% * {{ItemIcon|Refresher}}: Spirit Resist reduced from 16% to 8% * {{ItemIcon|Echo Shard}}: Now has a 0.3s cast delay (like {{ItemIcon|Refresher}}) === Hero Changes === * {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} reduced from 16% to 15% * {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} T3 reduced from 9% to 8% * {{HeroIcon|Abrams}}: {{AbilityIcon|Siphon Life}} spirit scaling increased from 0.2 to 0.3 * {{HeroIcon|Abrams}}: Fixed Cases where {{AbilityIcon|Shoulder Charge}} was unexpectedly 'slamming' in to walls and stairs * {{HeroIcon|Bebop}}: {{AbilityIcon|Hook}} range reduced from 30m to 25m * {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} duration spirit scaling reduced from 0.08 to 0.06 * {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} radius reduced from 8m to 7m * {{HeroIcon|Grey Talon}}: Arrow cycle time reduced from 0.4s to 0.45s (overall dps unchanged) * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows}} can be alternate-casted to remain near the ground * {{HeroIcon|Grey Talon}}: Fixed air dash during {{AbilityIcon|Rain of Arrows}} going half the distance * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} bonus spirit on death now has a 3s buffer window * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}}: very slight turn rate improvements * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} radius increased from 12m to 13m * {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger|Sleep dagger}}{{sic}} hitbox reduced by 10% * {{HeroIcon|Haze}}: Fixed refresher not working properly with {{AbilityIcon|Smoke Bomb}} * {{HeroIcon|Haze}}: Fixed some items that didn't proc before: {{ItemIcon|Tesla Bullets}}, {{ItemIcon|Lucky Shot}}, {{ItemIcon|Mystic Shot}} * {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} now more accurately shows who it is shooting * {{HeroIcon|Haze}}: Fixed {{AbilityIcon|Bullet Dance}} sometimes not obeying line of sight accurately * {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} bullets are now affected by {{AbilityIcon|Time Wall}} * {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} evasion reduced from 50% to 25% * {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} fire rate reduced from 25% to 15% * {{HeroIcon|Ivy}}: {{AbilityIcon|Stone Form}} now works against airborne targets * {{HeroIcon|Ivy}}: {{AbilityIcon|Kudzu Bomb}} T3 now also grants +2m Radius * {{HeroIcon|Ivy}}: {{AbilityIcon|Kudzu Bomb}} spirit power scaling increased from 0.6 to 0.7 * {{HeroIcon|Ivy}}: Fixed clicking noise when flying while disarmed * {{HeroIcon|Ivy}}: Fixed being able to {{AbilityIcon|Stone Form}} during the Take Flight animation to circumvent the vulnerable cast period * {{HeroIcon|Kelvin}}: Headshot bonus damage reduced by 20% * {{HeroIcon|Kelvin}}: Bullet damage growth reduced from 1.2 to 0.9 * {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} movement slow reduced from 70% to 50% * {{HeroIcon|Kelvin}}: Moving through breakables while on {{AbilityIcon|Ice Path}} now destroys them * {{HeroIcon|Lady Geist}}: {{AbilityIcon|Life Drain}} cooldown reduced from 42s to 30s * {{HeroIcon|Lady Geist}}: {{AbilityIcon|Malice}} cooldown reduced from 6.25s to 6s * {{HeroIcon|Lady Geist}}: {{AbilityIcon|Malice}} T1 improved from -2.75s Cooldown to -3s * {{HeroIcon|Lady Geist}}: Fixed {{AbilityIcon|Life Drain}} not healing extra based on amplifications (like {{ItemIcon|Soul Shredder Bullets|Soul Shredder}}{{sic}} and {{AbilityIcon|Malice}} stacks) * {{HeroIcon|Lady Geist}}: Sprint increased from 1 to 1.5 * {{HeroIcon|McGinnis}}: Fixed looking up circumventing the min range on {{AbilityIcon|Spectral Wall|Wall}}{{sic}} and {{AbilityIcon|Heavy Barrage|Barrage}}{{sic}} * {{HeroIcon|McGinnis}}: Can now cast parry to cancel your ult * {{HeroIcon|McGinnis}}: Fixed various issues with {{AbilityIcon|Spectral Wall}} indoors and near walls spawning the wrong number of segments * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} duration reduced from 2.75s to 2.5s * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} damage spirit scaling increased from 0.8 to 1.1 * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} kill trigger now has a 3s buffer window to get credit * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast}} T1 reduced from +1.5s to +1s * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast}} range increased from 30m to 35m * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Burrow}} base speed increased from 3 to 4 * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Burrow}} T3 speed reduced from +3 to +2 * {{HeroIcon|Paradox}}: {{AbilityIcon|Pulse Grenade}} T3 now also grants +2% Damage Amp * {{HeroIcon|Paradox}}: Fixed being unable to be damaged by multiple {{AbilityIcon|Time Wall}}s * {{HeroIcon|Pocket}}: {{AbilityIcon|Affliction}} no longer goes through walls, now respects line of sight * {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} T3 reduced from +5% to +4% * {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge}} stun duration reduced from 1.1 to 0.9 * {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge}} T3 reduced from 1.1 to 0.9 * {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge}} radius reduced from 6m to 5m * {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge}} can now be alternate-casted on self (does not stun you) * {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge}} now respects line of sight * {{HeroIcon|Seven}}: {{AbilityIcon|Lightning Ball}} T3 now also gives +1m Radius * {{HeroIcon|Shiv}}: {{AbilityIcon|Slice and Dice}} T2 reduced from +85 to +75 * {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} Rage buildup per spirit damage reduced from 0.02 to 0.013 * {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} Rage drain rate increased from 0.3 to 0.35 * {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} Full Rage Bonus Damage reduced from 20% to 15% * {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} T2 increased from 5% to 10% * {{HeroIcon|Vindicta}}: Gun cycle time increased from 0.19s to 0.22s (same overall dps) * {{HeroIcon|Vindicta}}: {{AbilityIcon|Stake}}: distance enemies are allowed to move increased from 6m to 8m * {{HeroIcon|Vindicta}}: Max Falloff reduced from 58m to 45m * {{HeroIcon|Vindicta}}: Fixed {{AbilityIcon|Flight}} ending if you touch the ground * {{HeroIcon|Vindicta}}: Low HP indication now also shows up while unscoped * {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate}} Base damage reduced from 160 to 140 * {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate}} zoom level reduced a little bit * {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} duration spirit scaling reduced from 0.2 to 0.15 * {{HeroIcon|Viscous}}: {{AbilityIcon|The Cube}} cleanse is now part of the T2 * {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} enemy warning time increased from 0.35s to 0.45s * {{HeroIcon|Viscous}}: Bullet Damage reduced from 13 to 12 * {{HeroIcon|Viscous}}: Can now use down dash during {{AbilityIcon|Goo Ball}} * {{HeroIcon|Viscous}}: Fixed {{ItemIcon|Phantom Strike}} not positioning you correctly when using it with your {{AbilityIcon|Goo Ball}} * {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter}} post cast delay reduced from 0.5s to 0.2s * {{HeroIcon|Warden}}: {{AbilityIcon|Binding Word}} escape range and escape time increased by 15% * {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand}} spirit scaling increased from 0.9 to 1.2 * {{HeroIcon|Yamato}}: Bullet damage growth reduced from 0.5 to 0.45 * {{HeroIcon|Yamato}}: {{AbilityIcon|Crimson Slash}} fire rate slow reduced from 30% to 20% * {{HeroIcon|Yamato}}: Fixed various issues with {{AbilityIcon|Flying Strike}} pathing * {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} duration reduced from 5s to 4.5s * {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} T3 duration increased from +1.5s to +2s * {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} no longer provides unlimited ammo === Map Changes === * Outer lanes at the middle of the map pushed further away from the inner lanes * Added connection from canal near the urn platforms through the Radio Station and Apartment buildings * Reworked interior corridors of Fish Market/Nursery to exit to the buildings sooner * Added interior room partition from the Fish Market/Nursery to the Shops * Moved rope to the Fish Market/Nursery rooftop to the back of the building * Removed upper interior hallway from rope to the Fish Market/Nursery rooftops * Moved truck from in front of archway with cosmic veil to the back of the Fish Market/Nursery * Redesigned outer lane path (ziplines and trooper nodes) from Walker to Guardian on Amber Yellow and Sapphire Purple * Added interior passage beside Subway Entrance to the outer lanes }}
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