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Update:May 3, 2024
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{{Update layout | current_update = May 3, 2024 | next_update = May 10, 2024 | source = https://forums.playdeadlock.com/threads/05-03-2024-update.427/ | source_title = 05-03-2024 Update | notes = === General Changes === * Added a Recommend A Friend button to the dashboard that you can use to send us requests for people to include in our playtesting * Added a Resources page to the dashboard which contains a browsable item [[The Curiosity Shop|shop]] * Added overhead text display when another [[Heroes|hero]] uses active items * The hotkeys F1-F5 to change cameras to allied heroes now maps directly to the order of heroes on the top bar left to right * Added the [[Patron]] to the spectate-when-dead cycle if the enemy is in your base or everyone on your team is dead * Added support for Flex Items in the Hero Sandbox * Increased the range of the mouse sensitivity slider from 0.5->4.0 to 0.05->8.0 * Increased the default framerate cap from 120 to 400 * Improved UI display when endgame objectives are being attacked * Added music for when the base is under attack * Changed the local player icon on the the{{sic}} [[Map|minimap]] to always be on top of enemy icons * Shop music will now only play for shops players can access * Postgame graphs now default to team stats rather than individual * Added borders around hero icons on the minimap when watching replays/spectating * Top bar now shows incoming players before they are fully connected * Added [[Console commands|console command]] to hide the bar at the bottom in replays ('{{code|citadel_hide_replay_hud 1}}' to hide it, '{{code|citadel_hide_replay_hud 0}}' to bring it back) * Various VOIP improvements * Fixed open mic threshold * Fixed various consistency issues with the presentation of [[Souls]] terminology, icons, etc * Fixed {{AbilityIcon|Flying Cloak}} teleporting players into geometry or out of the world * Fixed {{ItemIcon|Warp Stone}} teleporting you through geometry * Fixed {{AbilityIcon|Fixation}} decimal point display * Fixed Parry animation not playing * Fixed various issues with the spectate UI display * Removed the slow climbing vertical recoil on {{HeroIcon|Yamato}}'s alt fire * Fixed AP count not showing if you are dead, spectating a team mate or when holding alt/tab to upgrade your abilities === Gameplay Changes === * [[Trooper]]s DPS vs Lane [[Guardian]]s reduced from 44 to 36 * Objectives now have 80% damage reduction anti-backdoor defense when there haven't been creeps nearby in a while * The uncapturable zipline nodes near your base now extend out 2 more nodes (this means attackers can't capture ziplines quite as close to the enemy base) * You are now silenced while carrying the Urn * Urn bounty increased from 900 + 160/minute to 900 + 200/minute * Vaults base bounty increased from 150 to 200 * {{HeroIcon|Abrams}}: Base Health increased from 550 to 600 * {{HeroIcon|Abrams}}: {{AbilityIcon|Siphon Life|Siphon}}{{sic}} DPS increased from 24 to 35 * {{HeroIcon|Bebop}}: Weapon no longer has horizontal/vertical recoil * {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} DPS increased from 48 to 60 * {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} T3 Max HP DPS increased from 3.2% to 3.8% * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot|Charge Shot}}{{sic}} damage increased from 95 to 105 * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot|Charge Shot}}{{sic}} T2 damage reduced from 80 to 70 * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} damage increased from 200 to 300 * {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} bonus Fire Rate reduced from +30 to +20 * {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} duration scaling from Spirit improved from 0.2 to 0.3 * {{HeroIcon|Infernus}}: {{AbilityIcon|Catalyst}} no longer slows {{HeroIcon|Infernus}} to 1.3 m/s during the cast delay * {{HeroIcon|Infernus}}: {{AbilityIcon|Concussive Combustion}} damage increased from 130 to 160 * {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade}} T3 bonus damage increased from +100 to +175 * {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb|Blood Bomb}}{{sic}} damage increased from 80 to 100 * {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb|Blood Bomb}}{{sic}} T2 damage increased from +65 to +70 * {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb|Blood Bomb}}{{sic}} tooltip fixed to reference the correct self damage type and that it can be reduced with armor * {{HeroIcon|Lady Geist}}: {{AbilityIcon|Malice}} damage amp per shard increased from 10% to 15% * {{HeroIcon|Lash}}: {{AbilityIcon|Grapple}} cooldown reduced from 55 to 45 * {{HeroIcon|Lash}}: {{AbilityIcon|Flog}} Damage increased from 55 to 65 * {{HeroIcon|Lash}}: {{AbilityIcon|Flog}} lifesteal from heroes increased from 70% to 80% of damage dealt * {{HeroIcon|Lash}}: {{AbilityIcon|Flog}} lifesteal from non-heroes reduced from 35% to 30% of damage dealt * {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} T1 from +3m to +5m * {{HeroIcon|Lash}}: Fixed {{AbilityIcon|Death Slam}}'s targeting cone not finding enemies near the edges * {{HeroIcon|Lash}}: Fixed {{AbilityIcon|Death Slam}} to only target enemies who stay in the targeting cone * {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} now reduces your speed rather than setting it to a low cap (by itself this change isn't a buff or a nerf, but it allows you to buy items to move faster during the ultimate) * {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} camera interaction with {{ItemIcon|Fleetfoot}} Boots has been fixed * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast}} range increased from 25m to 30m * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast}} width increased from 3m to 5m * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast}} is now permissive with small obstructions in the way * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Burrow}} no longer loses its state as you change elevations * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Burrow}} now knocks enemies up when you come up * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} DPS increased from 50 to 60 * {{HeroIcon|Mo & Krill}}: No longer listed as a recommended new player hero * {{HeroIcon|Vindicta}}: Base Bullet Damage reduced from 15 to 14 * {{HeroIcon|Vindicta}}: Bullet Damage gained per boon reduced from 0.88 to 0.7 (these are gained occasionally as you earn souls, up to 11 times) * {{HeroIcon|Vindicta}}: {{AbilityIcon|Stake}} T1 bonus duration reduced from +1.5s to +1.0s * {{HeroIcon|Vindicta}}: Is now a recommended hero for new players * {{HeroIcon|Yamato}}: {{AbilityIcon|Crimson Slash}} radius increased from 11m to 12m * {{HeroIcon|Yamato}}: {{AbilityIcon|Crimson Slash}} fire rate debuff duration increased from 3s to 4s * {{HeroIcon|Yamato}}: {{AbilityIcon|Crimson Slash}} T2 changed from "-5s Cooldown" to "10% Max Health heal on hero hit" * {{HeroIcon|Yamato}}: {{AbilityIcon|Crimson Slash}} T3 changed from "12% Max Health heal on hero hit" to "-6s Cooldown" * {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash}} T1 Bullet Resist increased from 40% to 60% * {{HeroIcon|Yamato}}: {{AbilityIcon|Flying Strike}} cooldown reduced from 35 to 20 * {{HeroIcon|Yamato}}: {{AbilityIcon|Flying Strike}} T2 changed from "-15s Cooldown" to "+20 Cast Range" * {{HeroIcon|Yamato}}: {{AbilityIcon|Flying Strike}} range no longer scales with Spirit * {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation|Shadow Explosion}} bonus Spirit per victim increased from 10 to 15 * {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation|Shadow Explosion}} bonus Fire Rate per victim increased from 5 to 10 * {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation|Shadow Explosion}} buff duration increased from 8s to 15s }}
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