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{{Update layout | prev_update = May 19, 2024 | current_update = May 23, 2024 | next_update = May 24, 2024 | source = https://forums.playdeadlock.com/threads/05-23-2024-update.1245/ | source_title = 05-23-2024 Update | notes = === General Changes === * Playtesting times are now starting 1 hour earlier. Weekdays are 5PM PDT and weekends are 3PM PDT. * Added in-game custom item builds support. Create your own builds or browse builds from the community in the [[heroes]] page. * Added post game player reporting option * Ally player glow-through-world silhouette now communicates their current health * Added ambient music track * Added unique {{HeroIcon|Haze}} footstep sound effects * Fixed various issues with mic audio input and lag it introduced * Small adjustments to how the crosshair UI area looks * Mic input device is now selected from in-game settings rather than the steam client * Improved various networking and hit registration related issues (this was released a couple days ago) * Updated [[Trooper]] and Neutral shooting sound effects * Various improvements to damage audio clarity for victims and attackers * Sped up select Amber Hand VO that related to game state (shrines being under attack, protecting the urn runner etc) * Adding game audio muted indicator in top left if the game is muted * Camera can now be moved while the game is paused in replays * Fixed the Rejuvenator falling during pause * Fixed the Idol falling during pause * Fixed the bottom most shop items having part of their icon be unclickable * Fixed a few unit target abilities that could sometimes select a target behind a nearby wall (e.g. {{HeroIcon|Bebop}} {{AbilityIcon|Sticky Bomb}}) * Added some additional visual tells for the receiving end of {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam}} * Updated {{ItemIcon|Bullet Resist Shredder|Bullet Shredder}} debuff effects * Mid-Boss is now invulnerable if there are no enemies it can actually attack * Fixed your active items not hiding in the UI when you are dead and spectating a team mate * Added support for binding mouse1 and mouse2 to any key (this was released a couple days ago) * Fixed various movement stuck bugs with {{HeroIcon|Ivy}} * Added alt info to recent damage view to make it clearer that this can be brought up again after it disappears * Improved {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake}} effects to make it a little clearer when you are affected * Fixed upgrading {{HeroIcon|McGinnis}}'s {{AbilityIcon|Medicinal Specter}} to T3 while active causing it to heal everyone to full instantly * Fixed a bug that could cause all of {{HeroIcon|Paradox}} {{AbilityIcon|Pulse Grenade}}'s pulses to go off at once * Fixed {{HeroIcon|Kelvin}}'s {{AbilityIcon|Arctic Beam|Ice Beam}}{{sic}} sometimes not hitting Neutrals * Fixed being able to see some things through the Veils in the map that you shouldn't be able to see * Removed stack of cardboard boxes inside connection hallway near bases to prevent cover from Neutrals * Fixed getting stuck under stair at inner lanes near [[Guardian]] * Fixed {{HeroIcon|Abrams}} getting stuck on department store facade when using his ult * Sapphire side materials tint color changed to white * Sapphire side street materials changed to new asphalt blend * Added new slide and reload animation for {{HeroIcon|Wraith}} * Out of combat run animation variants now only play during sprint state * Fixed missing VO for {{HeroIcon|Yamato}} ability use/upgrades * Allies now compliment teammates when they see impressive use of channeled abilities (for instance, {{HeroIcon|Seven|Gigawatt}}{{sic}} killing three people with {{AbilityIcon|Storm Cloud}}) * Adjusted timing of select {{HeroIcon|Abrams}} impact lines to time with either the rise of his leap or the descent accordingly * Improved visibility of {{HeroIcon|Seven}}'s bullet and travel path * Improved visibility of {{HeroIcon|Paradox}}'s bullet and travel path * Improved visibility of {{HeroIcon|Wraith}}'s bullet and travel path * Improved visibility of {{HeroIcon|Haze}}'s bullet and travel path * Improved visibility of {{HeroIcon|Lady Geist}}'s bullet and travel path * Added custom tracer and muzzle flash for {{HeroIcon|Seven}}'s gun * Added custom tracer and muzzle flash for {{HeroIcon|Paradox}}'s gun * Added custom tracer and muzzle flash for {{HeroIcon|Wraith}}'s gun === Misc Gameplay Changes === * Adjusted map around the middle lanes to have an area with Veils for laning * Hero kill bounty ratio between Killer and Assister reduced from 2.75x to 2.55x (means slightly more to the Assister) * Spirit scaling reduced by ~15% (the total effective Spirit damage is reduced by less than this, this is just the Spirit multiplier scaling portion and has largest impact on late game burst) * Unclaimed souls now convert 10% slower * Vaults base bounty increased from 220 to 260 * Strong Neutrals Spirit Resist increased from 25% to 35% * Medium Neutrals Spirit Resist increased from 25% to 30% * Starting at 15 minutes, one melee Trooper per wave will spawn with 1.75x health * Medic Trooper health increased from 240 to 260 * Sidelane Veils near Guardians are now one-way visibility (used to be blocked visibility in both directions) * Neutrals can now lean side to side to fire when obstructed by map geometry and being attacked * Zipline Boost ability speed increased from 100% to 130% * Zipline Boost ability ramp time to reach max speed reduced from 2s to 1s * Zipline base speed boost after Base Guardians are killed increased from 100% to 120% * Zipline base speed boost's ramp time after Base Guardians are killed reduced from 5s to 4s * Being Disarmed no longer prevents you from reloading === Item Gameplay Changes === * {{ItemIcon|Headshot Booster}}: Cooldown reduced from 14s to 9s * {{ItemIcon|Spirit Strike}}: No longer has +50 Health * {{ItemIcon|Spirit Strike}}: Now grants +75 Spirit Shield * {{ItemIcon|Spirit Strike}}: Now grants +0.7 HP regen * {{ItemIcon|Mystic Burst}}: No longer has +1 HP Regen * {{ItemIcon|Mystic Burst}}: Now grants +1 Sprint * {{ItemIcon|Mystic Burst}}: Cooldown reduced from 8s to 6s * {{ItemIcon|Withering Whip}}: Moved from T3 to T2 * {{ItemIcon|Withering Whip}}: Duration reduced 5s to 3.5s * {{ItemIcon|Withering Whip}}: Cooldown increased from 25s to 40s * {{ItemIcon|Withering Whip}}: Bullet Resist reduced from 25% to 20% * {{ItemIcon|Withering Whip}}: Cast range reduced from 20m to 15m * {{ItemIcon|Decay}}: Cooldown increased from 22s to 27s * {{ItemIcon|Slowing Hex}}: Range increased from 30 to 35 * {{ItemIcon|Reactive Barrier}}: Cooldown reduced from 40s to 35s * {{ItemIcon|Combat Barrier}}: Bullet Shield increased from 275 to 300 * {{ItemIcon|Combat Barrier}}: Weapon Damage while Shielded from 20% to 24% * {{ItemIcon|Mystic Shot}}: Now requires that shotguns middle pellet hit the target * {{ItemIcon|Restorative Locket}}: Now displays its current number of charges on its active icon * {{ItemIcon|Silence Glyph}}: Moved from T2 to T3 * {{ItemIcon|Silence Glyph}}: Health increased from 50 to 75 * {{ItemIcon|Silence Glyph}}: Spirit Amp increased from 8% to 12% * {{ItemIcon|Shifting Shroud}}: Cooldown reduced from 70s to 55s * {{ItemIcon|Shifting Shroud}}: Duration 2.5s to 2.75s * {{ItemIcon|Majestic Leap}}: Duration of no damage taken requirement reduced from 5s to 4s * {{ItemIcon|Majestic Leap}}: Now gives +75 Health * {{ItemIcon|Lifestrike}}: Flat portion of the lifesteal increased from 90 to 110 * {{ItemIcon|Knockdown}}: Spirit bonus reduced from 6 to 5 * {{ItemIcon|Knockdown}}: Now grants +2 Sprint * {{ItemIcon|Knockdown}}: Stun duration starts after hitting the ground * {{ItemIcon|Superior Cooldown}}: HP regen reduced from 6 to 4 * {{ItemIcon|Escalating Resilience}}: Max Bullet Resist increased from 30% to 36% * {{ItemIcon|Improved Burst}}: Damage reduced from 11% Max HP to 10% * {{ItemIcon|Frenzy}}: When below 40% HP you now gain 25% Spirit Resist * {{ItemIcon|Curse}}: Ammo increased from 15% to 20% * {{ItemIcon|Refresher}}: Now grants +10% Spirit Resist * {{ItemIcon|Glass Cannon}}: Fire Rate reduced from 15% to 10% * {{ItemIcon|Silencer}}: Now provides 15% Ammo * {{ItemIcon|Leech}}: Spirit bonus reduced from 12 to 8 * {{ItemIcon|Phantom Strike}}: Damage reduced from 200 to 150 === Hero Gameplay Changes === * {{HeroIcon|Abrams}}: {{AbilityIcon|Siphon Life}} T1 and T2 swapped * {{HeroIcon|Abrams}}: Shoulder charge now allows for a bit more steering control * {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} T3 changed from Silence to Disarm * {{HeroIcon|Bebop}}: Improved {{AbilityIcon|Hook}} hitbox detection to not grab targets that are behind cover * {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}}{{sic}} width increased from 2.5m to 2.7m * {{HeroIcon|Dynamo}}: Base gun damage reduced from 18 to 15 * {{HeroIcon|Dynamo}}: Gun damage growth reduced from +1.1 to +0.8 * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} Spirit scaling reduced from 2.2 to 1.2 * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} T3 changed from +200 damage to "Kills enemy heroes below 20%". Low health enemies are highlighted while guiding the owl. * {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} no longer breaks invisibility when cast (previously was part of the T3) * {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} Spirit scaling increased from 2.3 to 2.6 * {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} no longer gets +140 damage with the T3 * {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} T3 is now "-30% Damage Penalty On Victim for 4s after wakeup" * {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} cast time increased from 0.7s to 0.8s * {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} evasion from 70% to 50% * {{HeroIcon|Ivy}}: {{AbilityIcon|Kudzu Bomb}} duration increased from 3.5s to 4s * {{HeroIcon|Ivy}}: {{AbilityIcon|Kudzu Bomb}} T2 duration increased from +1.5s to +2s * {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant}} Replicated Healing increased from 50% to 65% * {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant}} Fire Rate reduced from 20% to 15% * {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant}} T1 changed to +15% Rate * {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade}} cooldown reduced from 26s to 23s * {{HeroIcon|Kelvin}}: While {{AbilityIcon|Ice Path|Ice Pathing}}{{sic}} you no longer slow down when you shoot your gun * {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} Channel move speed increased from 4 to 6 * {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} T1 changed from "+2 Channel Move Speed" to -8s Cooldown * {{HeroIcon|Lady Geist}}: {{AbilityIcon|Soul Exchange}} cast time reduced from 0.65s to 0.5s * {{HeroIcon|Lady Geist}}: Fixed {{AbilityIcon|Malice}} clipping aggressively against map geometry edges * {{HeroIcon|Lash}}: Base Stamina increased from 2 to 3 * {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} base Damage Per Meter reduced from 8 to 6 * {{HeroIcon|Lash}}: Fixed some cases with {{AbilityIcon|Ground Strike}} not hitting units positioned just below the impact zone * {{HeroIcon|Lash}}: {{AbilityIcon|Flog}} angle increased from 20 degrees to 30 degrees * {{HeroIcon|Lash}}: {{AbilityIcon|Flog}} cooldown reduced from 35s to 30s * {{HeroIcon|McGinnis}}: Fixed certain rooftops allowing turrets to be built on them * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Scorn}} healing against non-heroes reduced from 1x to 0.7x * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast|Sandblast}}{{sic}} no longer prevents enemies from reloading while disarmed * {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} Max Damage Amp reduced from 125% to 100% * {{HeroIcon|Paradox}}: {{AbilityIcon|Paradoxical Swap}} range reduced from 45m to 40m * {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} T3 added, now heals {{HeroIcon|Pocket}} for 100% of its damage (33% vs non-heroes) * {{HeroIcon|Pocket}}: Fixed some issues with {{AbilityIcon|Barrage}} projectiles getting caught on map geometry * {{HeroIcon|Pocket}}: {{AbilityIcon|Flying Cloak}} pathing improved, it will no longer bounce erratically off map geometry * {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} T3 reduced from +4m/s to +3m/s * {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar}} T3 improved from -30% Healing Suppression to -40% * {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask}} travel speed increased from 800 to 1000 * {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick|Royal Flush}} no longer has a cast delay * {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick|Royal Flush}} time to spawn cards increased from 0.4s to 0.6s * {{HeroIcon|Wraith}}: {{AbilityIcon|Telekinesis}} no longer allows the victim to shoot back * {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation|Shadow Explosion}} renamed to {{AbilityIcon|Shadow Transformation}} and reworked into a new ability * {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} no longer has radius impact behavior * {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} now gives you 4.5s of invulnerability after the initial 2s invulnerable channel period. You transform and refresh your abilities, improving ability speeds by 60% and gaining unlimited ammo. "Ability Speeds" affects {{AbilityIcon|Power Slash}} cast time, {{AbilityIcon|Flying Strike|Yamato}} flying time, and {{AbilityIcon|Crimson Slash}} cast time. * {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} cooldown increased from 90s to 100s * {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} T2 is now +4 m/s during Shadow Form * {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} T3 is now +1s duration }}
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