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Update:July 11, 2024
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{{Update layout | prev_update = July 4, 2024 | current_update = July 11, 2024 | next_update = July 18, 2024 | source = https://forums.playdeadlock.com/threads/07-11-2024-update.10871/ | source_title = 07-11-2024 Update | notes = === General Changes === * Testing schedule now starts 1 hour earlier for all regions * EU matchmaking region is now split up into two regions based on language * Shop search now highlights the relevant sections of the item tooltip that match the search string you've put in * Fixed the Shop search not finding all the types of bonuses an item has * Various adjustments to the Damage Report feature * Damage Report now shows up by default when dead or spectating * Added HUD Notifications on Soul Urn drop off to let depositor know they gained +25% Souls and +1 AP * Reworked how cycling through spectators works. Space bar now cycles between all the players. * You can now click on the top bar hero icons to jump to a specific hero while spectating * You no longer automatically switch to other players when the player you are watching dies * Fixed not being able to click on the portrait of a dead hero while spectating * Reduced the flash damage effect on heroes to reduce visual noise * Added in-world confirmation text when an enemy denies your soul orbs * {{AbilityIcon|Affliction}} now has an AoE indicator buildup during cast * {{AbilityIcon|Affliction}} now has more toxic elements in the cast and linger * Updated {{ItemIcon|Restorative Shot}} impact and heal effects * Updated {{ItemIcon|Phantom Strike}} effects * Updated {{ItemIcon|Restorative Locket}} effects when casting on an ally * Added {{HeroIcon|Grey Talon}} {{AbilityIcon|Charged Shot}} sound effects * Added currency sound effects for receiving small and large amount of souls * Added new sound effects to picking up powerups and breakable drops * Added a UI sound when entering hero select screen * Fixed {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake}} sometimes moving units that aren't supposed to be moved * Fixed {{ItemIcon|Majestic Leap}} buff sticking around after attaching to zipline (caused audio bugs as well) * Fixed Soul Urn walking back while the game is paused * Fixed bugs with {{AbilityIcon|Guided Owl}} and pause * Fixed the following abilities changing their launch direction if the player snapped their camera quickly during the cast time: {{HeroIcon|Ivy}}'s {{AbilityIcon|Kudzu Bomb}}, {{HeroIcon|Paradox}}'s {{AbilityIcon|Pulse Grenade}}, {{HeroIcon|Warden}}'s {{AbilityIcon|Alchemical Flask}}, {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake}}, {{ItemIcon|Alchemical Fire}} (T3 Weapon item) * Fixed some instances of heroes being called by the wrong name * Get Started tutorial VO has been replaced and some text has been updated * Newsstand now has a lot more world lore news callouts * Enabled support for FSR 2 by default * Widened the street on the outer side of the factory/mansion * Added street curb models around factory and mansion * Added street curb overlay around factory and mansion * Replaced temp arrows with street sign markings coming out of the mid temple * Removed some fake doors to not confuse with juke closets * Replaced older stone wall material with newer one in uptown areas * Replaced item signs with new poster style and removed item signs on Yellow and Blue lanes * Added rooftop smart prop trim where it was missing === Misc Gameplay === * Reworked the core base area where the Weakened [[Patron]] goes. It is now in a low terrain pit and requires attackers be inside the pit to do damage to it. * Redesigned exit from the base's regeneration area to the rest of the base * Increased Weakened Patron's out of combat (30s) regeneration from 40 to 80 * Removed platform blocking line of sight from regeneration area exit to the center * Added window in fountain barrier beside exit * Added two drop down chutes from fountain to the center * Base respawn time increased from 8s to 12s (peak values unchanged) * [[Guardian]] health increased by 10% * Base Guardian health increased by 10% * Zipline Boost duration increased from 25s to 32s * Urn now grants the Urn Runner +1 AP * Urn Runner now gains +2 sprint and is disarmed while carrying the Urn * Urn bounty increased from 900 + 200/min to 1500 + 200/min (10 min spawn goes from 2900 to 3500) * Urn display on the minimap is now pulsing a green rectangle showing where the destination is if an ally is carrying the urn, and a red rectangle at the destination if an enemy is carrying it * Powerup Bonus duration increased from 100s to 130s * Movement powerup now grants +20% stamina regeneration * Fixed Movement powerup not replenishing stamina on pickup * Golden Statues level 2 bonuses spawn time reduced from 25 minutes to 20 minutes * Golden Statues Weapon Damage bonus increased from 2% to 3% (level 2 from 3% to 4%) * Golden Statues Ammo bonus increased from 3% to 4% (level 2 from 5% to 6%) * Capture radius for breakable drops increased very slightly * Added an indicator near the reticle when Parry is on cooldown * Added a visual effect when the Rejuvenator is attackable * Global base Ammo increased by 5% (except for {{HeroIcon|Wraith}} and {{HeroIcon|Haze}}) * The spawn area's regeneration buff now lingers for 1s * Bullet falloff damage now starts at 22m instead of 25m * Base Guardian and Shrines bullet resist per nearby hero increased from 40/20/0/0% (for 0/1/2/3 people) to 60/40/20/0% * [[Trooper]] gold sharing radius from the location of the soul orb increased from 50m to 60m * Fixed ability-based lifesteals not granting life from damage caused to shields (affects things like {{AbilityIcon|Hyper Beam|Hyperbeam}}{{sic}} T3, {{AbilityIcon|Siphon Life|Siphon}}{{sic}}, {{AbilityIcon|Scorn}}, {{AbilityIcon|Life Drain}}, {{AbilityIcon|Flog}} and {{AbilityIcon|Concussive Combustion}} T3) * Fixed dropping unsecured souls not lowering your net worth * Fixed a bug that caused denies during the laning phase to sometimes be shared with allies and sometimes not * Some tweaks to how the comeback formula works have been done over the past couple days and we'll continue iterating on it over the coming days * Added several upper level juke closets from balconies/awnings and two on rooftops * Shortened connection to the underground tunnel from the shop side * Adjusted pathing in the underground tunnel to be a little less zig zagging * Added more signage to the underground tunnel * Redesigned interior of new stairwells beside inner lane Walkers === Weapon Items === * {{ItemIcon|Headshot Booster}}: Bonus health reduced from +50 to +40 * {{ItemIcon|Restorative Shot}}: Weapon damage reduced from +8% to +6% * {{ItemIcon|Basic Magazine}}: Ammo increased from +20% to +24% * {{ItemIcon|Veil Walker}}: Ammo reduced from 15% to 12% * {{ItemIcon|Veil Walker}}: Weapon damage reduced from 8% to 6% * {{ItemIcon|Long Range}}: Min distance reduced from 20m to 18m * {{ItemIcon|Active Reload}}: Added 0.2s grace period where the reload start does not count any button presses * {{ItemIcon|Active Reload}}: Active fire rate increased from 18% to 24% * {{ItemIcon|Active Reload}}: Cooldown reduced from 23s to 21s * {{ItemIcon|Kinetic Dash}}: Cooldown reduced from 14s to 12s * {{ItemIcon|Melee Charge}}: Bonus health increased from 75 to 100 * {{ItemIcon|Burst Fire}}: Now innately gives +12% fire rate * {{ItemIcon|Burst Fire}}: Conditional fire rate now only triggers when you hit a hero, this bonus is reduced from 40% to 30% * {{ItemIcon|Heroic Aura}}: Lifesteal increased from 16% to 18% * {{ItemIcon|Heroic Aura}}: Active duration reduced from 8s to 5s * {{ItemIcon|Heroic Aura}}: Active movement speed increased from 2 to 3 * {{ItemIcon|Heroic Aura}}: Active fire rate increased from 20% to 25% * {{ItemIcon|Titanic Magazine}}: No longer has 10% reload penalty * {{ItemIcon|Sharpshooter|Sharp Shooter}}{{sic}}: Min distance reduced from 20m to 18m * {{ItemIcon|Silencer}}: Now requires {{ItemIcon|Slowing Bullets}} (total cost from 6500 to 7700) * {{ItemIcon|Silencer}}: Innately gives 25% slow for 1.3s * {{ItemIcon|Silencer}}: Active no longer applies 30% slow for 2s * {{ItemIcon|Silencer}}: Weapon damage reduced from 25% to 15% * {{ItemIcon|Frenzy}}: Active spirit resist increased from 30% to 40% * {{ItemIcon|Vampiric Burst}}: Active lifesteal increased from 80% to 100% * {{ItemIcon|Glass Cannon}}: Weapon damage increased from 65% to 70% === Vitality Items === * {{ItemIcon|Extra Regen}}: Health regen increased from 2 to 2.3 * {{ItemIcon|Healing Rite}}: Bonus health increased from 35 to 45 * {{ItemIcon|Melee Lifesteal}}: Cooldown reduced from 8s to 7s * {{ItemIcon|Bullet Lifesteal}}: Lifesteal increased from 24% to 26% * {{ItemIcon|Health Nova}}: Now grants +10% weapon damage * {{ItemIcon|Debuff Reducer}}: Now a T2 Vitality item. Grants +30% debuff resist, +75 health and +10% weapon damage. No longer has an active. * {{ItemIcon|Debuff Remover}}: T3 Vitality Item that upgrades from {{ItemIcon|Debuff Reducer}}. Removes debuffs fully on cast again. Grants +3 m/s for 3s if any debuff is removed. Grants +40% debuff resist, +125 health, +20% weapon damage. Cooldown: 45 * {{ItemIcon|Fortitude}}: Health increased from 225 to 250 * {{ItemIcon|Majestic Leap}}: Added a brief period before you can press the hotkey again to prevent accidental uses of drop down * {{ItemIcon|Lifestrike}}: Now grants +6% bullet resist * {{ItemIcon|Phantom Strike}}: Fixed it sometimes malfunctioning and not teleporting to the target * {{ItemIcon|Leech}}: Spirit Lifesteal increased from 33% to 35% * {{ItemIcon|Leech}}: Bullet Lifesteal increased from 30% to 35% * {{ItemIcon|Unstoppable}}: Duration reduced from 9s to 6s * {{ItemIcon|Unstoppable}}: No longer grants +20% spirit resist in the active * {{ItemIcon|Unstoppable}}: Now grants +15% spirit resist innately * {{ItemIcon|Unstoppable}}: Now grants +12 spirit power * {{ItemIcon|Unstoppable}}: Now grants +1 m/s === Spirit Items === * {{ItemIcon|Extra Charge}}: Now grants +6% weapon damage * {{ItemIcon|Ammo Scavenger}}: Ammo reduced from +20% to +15% * {{ItemIcon|Spirit Strike}}: Spirit shield increased from +75 to +85 * {{ItemIcon|Withering Whip}}: Cast range increased from 15m to 17m * {{ItemIcon|Improved Cooldown}}: Cooldown reduction increased from 12% to 13% * {{ItemIcon|Silence Glyph}}: No longer has +75 health * {{ItemIcon|Silence Glyph}}: Now gives +150 spirit shield * {{ItemIcon|Improved Reach}}: Non-Imbued range increased from +20% to +25% * {{ItemIcon|Surge of Power}}: Active movement speed increased from 2 to 3 * {{ItemIcon|Mystic Reverb}}: Cooldown reduced from 8s to 6s * {{ItemIcon|Mystic Reverb}}: Now gives +15% ability range === Hero Gameplay === * {{HeroIcon|Abrams}}: {{AbilityIcon|Shoulder Charge}} speed increased by 25% * {{HeroIcon|Abrams}}: {{AbilityIcon|Shoulder Charge}} distance increased by 15% * {{HeroIcon|Abrams}}: {{AbilityIcon|Shoulder Charge}} now stuns enemies for 1s if it drags them into a wall * {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} now provides +1 Health Regen * {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} damage regenerated reduced from 20% to 18% * {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} T3 changed to +8% damage regenerated * {{HeroIcon|Abrams}}: Fixed {{AbilityIcon|Siphon Life}} not healing you against shields * {{HeroIcon|Dynamo}}: {{AbilityIcon|Quantum Entanglement}} ally radius increased from 8m to 9m * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows}} flight duration reduced from 8s to 7s * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} spirit gain per kill increased from 4 to 5 * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} base ability now stuns for 0.75s * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} base damage reduced from 300 to 250 * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} T1 is now +100 damage * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} collision size reduced * {{HeroIcon|Haze}}: Ammo scaling with spirit power reduced from 0.6 to 0.5 * {{HeroIcon|Ivy}}: Base damage growth increased from 0.35 to 0.55 * {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant}} replicated healing reduced from 45% to 35% * {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant}} bullet lifesteal now scales with spirit power (0.18) * {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant}} fire rate reduced from 15% to 10% * {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant}} fire rate now scales with spirit power (0.2) * {{HeroIcon|Ivy}}: Fixed {{AbilityIcon|Kudzu Bomb}} not going where you had targeted if you moved quickly during the cast * {{HeroIcon|Lash}}: Base bullet damage reduced from 11.5 to 10 * {{HeroIcon|Lash}}: Bullet damage growth increased from 1 to 1.15 * {{HeroIcon|Lash}}: Now has +8% spirit resist * {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} damage per meter reduced from 6.75 to 6.3 * {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} damage per meter spirit power scaling increased from 0.04 to 0.05 * {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} range is now defined as the horizontal distance to the units rather than the distance from his position in the air (so being high up doesn't work against you) * {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} range reduced from 19m to 14m * {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} T1 reduced from +5m to +4m * {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} cone increased from 60 degrees to 75 * {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} grab time reduced from 0.9 to 0.8 * {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|Turrets}}{{sic}} receive full damage from enemy guns regardless of distance (fall off is not considered when taking damage) * {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|Turrets}}{{sic}} outgoing damage fall off distance window (20m-35m) now scales with range upgrades * {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|Turrets}}{{sic}} duration reduced from 40s to 30s * {{HeroIcon|Mo & Krill}}: Fixed {{AbilityIcon|Scorn}} not healing you against shields * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast}} base duration reduced from 4s to 3.5s * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast}} T1 reduced from +2s to +1.5s * {{HeroIcon|Paradox}}: Fixed {{AbilityIcon|Time Wall}} projectiles and bullets being stuck in the wall for its full duration instead of for the shorter time stop duration * {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} collision radius reduced by 10% * {{HeroIcon|Paradox}}: Fixed {{AbilityIcon|Pulse Grenade}} not going where you had targeted if you moved quickly during the cast * {{HeroIcon|Pocket}}: {{AbilityIcon|Enchanter's Satchel}} duration from 1.5s to 2s * {{HeroIcon|Pocket}}: {{AbilityIcon|Enchanter's Satchel}} T3 changed to 2.5s Disarm * {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge}} cast range scaling reduced from 0.1 to 0.07 * {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge}} base radius reduced from 8m to 5m * {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge}} T2 changed to +5m radius * {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar}} duration spirit power scaling reduced from 0.07 to 0.05 * {{HeroIcon|Vindicta}}: Gun damage growth increased from 0.7 to 0.85 * {{HeroIcon|Warden}}: Reload time no longer scales with spirit power * {{HeroIcon|Warden}}: Now innately gains additive fire rate from spirit power (scale factor is 0.015) * {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} incoming damage reduction reduced from 70% to 55% * {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} changed from 70% debuff reduction to the same buff as {{ItemIcon|Unstoppable}} }}
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