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Update:August 22, 2024
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{{Update layout | prev_update = August 18, 2024 | current_update = August 22, 2024 | next_update = August 23, 2024 | source = https://forums.playdeadlock.com/threads/08-22-2024-update.19716/ | source_title = 08-22-2024 Update | notes = * Fixed {{ItemIcon|High-Velocity Mag}} affecting some abilities * {{ItemIcon|Silence Glyph}}: Damage reduced from 150 to 100 * {{ItemIcon|Silence Glyph}}: Spirit damage scaling reduced from 1.5 to 1.0 * {{ItemIcon|Silence Glyph}}: Cast range reduced from 40m to 25m * {{ItemIcon|Silence Glyph}}: Sprint reduced from 2 to 1 * {{ItemIcon|Silence Glyph}}: Spirit Shield reduced from +225 to +200 * {{ItemIcon|Reactive Barrier}}: Cooldown increased from 20s to 30s * {{ItemIcon|Return Fire}}: Bullet damage returned reduced form 80% to 70% * Dying with {{ItemIcon|Siphon Bullets}} stacks will now cause you to lose 2 stacks no matter who killed you (rather than returning 1 only if the victim killed you back) * Fixed {{ItemIcon|Siphon Bullets}} acting as spirit damage for procs * {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} now silences the ally being carried until they are released * {{HeroIcon|Shiv}}: {{AbilityIcon|Bloodletting}} incoming damage deferred reduced from 40% to 35% * Fixed shotgun heroes applying buildup effects like toxic bullets instantly on ricocheted enemies * Parrying a [[Guardian]] now causes it to stop trying to repeatedly melee (and get parried over and over), and instead causes the boss to start shooting shortly there after }}
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