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'''Status Effects''' are modifiers or effects applied to units or players after certain conditions have been met. Buffs are positive status effects, while debuffs are negative, and will last for a set duration unless cleared through certain items or abilities. Status effects can be displayed over an entity's health bar, as a transparent overlay on the entity's body, or not displayed at all. == Debuffs == <h3> {{StatusBox|isBuff=false|status=Bleed}} </h3> '''Bleed''' is a negative status effect that deals damage equal to a percentage of a unit's health over time. '''Sources of Bleed:''' * {{HeroIcon|Vindicta}}'s {{AbilityIcon|Crow Familiar}} * {{HeroIcon|Shiv}}'s {{AbilityIcon|Serrated Knives}} * {{ItemIcon|Toxic Bullets}} <u>Note:</u> {{AbilityIcon|Serrated Knives}} applies a unique variant of bleed that deals flat damage rather than percent health damage. {{StatusBox|isBuff=false|status=Disarm}} '''Disarm''' is a negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks. '''Sources of Disarm:''' * {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Sand Blast}} * {{HeroIcon|Bebop}}'s {{AbilityIcon|Sticky Bomb}} (Tier 3) * {{ItemIcon|Phantom Strike}} * {{ItemIcon|Curse}} {{StatusBox|isBuff=false|status=Healing Reduction|status icon=Healbane}} '''Healing Reduction''' or '''Healbane''' is a negative status effect that reduces the target's healing from all sources. '''Sources of Healing Reduction:''' * {{ItemIcon|Healbane}} * {{ItemIcon|Toxic Bullets}} * {{ItemIcon|Decay}} {{StatusBox|isBuff=false|status=Immobilized|status icon=Immobilizing Trap}} '''Immobilized''' is a negative status effect that prevents the target from moving. While rooted in place, the target is free to use abilities and fire their weapon. '''Sources of Immobilized:''' * {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Immobilizing Trap}} * {{HeroIcon|Warden}}'s {{AbilityIcon|Binding Word}} {{StatusBox|isBuff=false|status=Movement Slow}} {{Main|Movement Slow}} '''Movement Slow''' is a negative status effect that reduces the movement speed of the target, including sprint speed. Its effectiveness can be reduced through the use of items such as {{ItemIcon|Enduring Speed}}. {{StatusBox|isBuff=false|status=Silence}} '''Silence''' is a negative status effect that prevents the target from casting abilities. It is similar to Disarm. '''Sources of Silence:''' * {{ItemIcon|Silencer}} * {{ItemIcon|Curse}} * {{ItemIcon|Silence Glyph}} {{StatusBox|isBuff=false|status=Stun}} '''Stun''' is a negative status effect that completely immobilize the target and prevents them from taking any actions until the effect expires. '''Sources of Stun:''' * {{HeroIcon|Abrams}}' {{AbilityIcon|Shoulder Charge}} * {{HeroIcon|Abrams}}' {{AbilityIcon|Seismic Impact}} * {{HeroIcon|Dynamo}}'s {{AbilityIcon|Singularity}} * {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Guided Owl}} * {{HeroIcon|Infernus}}' {{AbilityIcon|Concussive Combustion}} * {{HeroIcon|Ivy}}'s {{AbilityIcon|Stone Form}} * {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam}} * {{HeroIcon|McGinnis}}' {{AbilityIcon|Spectral Wall}} (Tier 3) * {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Combo}} * {{HeroIcon|Seven}}'s {{AbilityIcon|Static Charge}} * {{HeroIcon|Viscous}}' {{AbilityIcon|Goo Ball}} * {{HeroIcon|Wraith}}'s {{AbilityIcon|Telekinesis}} == Hero Specific Effects == The following Status Effects are either exclusively relevant to or only applied by a specific Hero. {{StatusBox|isBuff=false|status=Affliction|status icon=Affliction}} '''Affliction''' is a negative status effect applied by {{HeroIcon|Pocket}}'s {{AbilityIcon|Affliction}} ability. It deals constant damage over time for a long duration, however it is non-lethal and cannot reduce a target's health below 1. It also does not apply item procs. {{StatusBox|isBuff=false|status=Burn}} '''Burn''' or '''Afterburn''' is a unique status effect inflicted by {{HeroIcon|Infernus}}. It deals damage over time, and is applied by his abilities. {{StatusBox|isBuff=false|status=Fixation|status icon=Fixation}} '''Fixation''' is a negative status effect that increases the target's damage received from {{HeroIcon|Haze}}. It is unique to her, applied through her ability of the same name {{StatusBox|isBuff=false|status=Malice|status icon=Malice}} '''Malice''' is a negative status effect applied exclusively by {{HeroIcon|Lady Geist}}'s ability of the same name. It inflicts a decaying Movement Slow on the target and increases the amount of damage Lady Geist deals to them. It can be stacked up to 5 times and refreshed. {{StatusBox|isBuff=false|status=Sleep}} '''Sleep''' is a negative status effect applied by {{HeroIcon|Haze}}'s {{AbilityIcon|Sleep Dagger}}. It is similar to Stun in that it prevents the target from taking actions, however the target will wake up early should they take any damage. Sleep has a brief drowsy period where the target can move slowly before they become completely immobilized. {{StatusBox|isBuff=false|status=Tether}} '''Tether''' is a negative status effect applied by {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake}} ability. It binds all nearby targets to a central point, forcing them to stay within a short radius of the center. == Status Cleansers == Some abilities and items can grant the user resistances, immunity or instantly remove negative status effects. === Abilities === * {{HeroIcon|Viscous}}' {{AbilityIcon|The Cube}} === Items === {{ItemBox|item_name=Unstoppable|item_type=Vitality|item_price=6300}}{{ItemBox|item_name=Debuff Remover|item_type=Vitality|item_price=3000}}{{Navbox gameplay}}
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