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local p = {} local util_module = require("Module:Utilities") local lang_codes_set = mw.loadJsonData("Data:LangCodes.json") local dictionary_module = require("Module:Dictionary") -- Overrides applied to searches by key. Designed to handle edge cases where -- the expected key does not have a localization entry local KEY_OVERRIDES = { MoveSlowPercent_label = 'MovementSlow_label', BonusHealthRegen_label = 'HealthRegen_label', BarbedWireRadius_label = 'Radius_label', BarbedWireDamagePerMeter_label = 'DamagePerMeter_label', BuildUpDuration_label = 'BuildupDuration_label', TechArmorDamageReduction_label = 'TechArmorDamageReduction_Label', DamageAbsorb_label = 'DamageAbsorb_Label', InvisRegen_label = 'InvisRegen_Label', EvasionChance_label = 'EvasionChance_Label', DelayBetweenShots_label = 'DelayBetweenShots_Label', } function get_lang_file(lang_code) local file_name = string.format("Data:Lang_%s.json", lang_code) local success, data = pcall(mw.loadJsonData, file_name) if success then return data else return nil end end -- Get a localized string by the raw key p.get_string = function(key, lang_code_override, fallback_str, remove_var_index) -- If called internally (direct Lua call), args will be passed directly. -- If called from wikitext, `key` will be the `frame` object, and we get args from `frame.args`. -- Handle the case where it's called via #invoke (i.e., from wikitext) if type(key) == "table" and key.args then local frame = key key = frame.args[1] lang_code_override = frame.args["lang_code_override"] fallback_str = frame.args["fallback_str"] remove_var_index = frame.args["remove_var_index"] end -- Determine lang_code if not overridden local lang_code = lang_code_override if (lang_code == '' or lang_code == nil) then lang_code = get_lang_code() end -- Retrieve lang data local data = get_lang_file(lang_code) if (data == nil) then return string.format("Lang code '%s' does not have a json file", lang_code) end -- Localize local label = data[KEY_OVERRIDES[key] or key] if (label == nil) then -- Apply fallback local fallback_tooltip = mw.getCurrentFrame():expandTemplate{title = "MissingValveTranslationTooltip"} local fallback if (fallback_str == 'en') then fallback = p.get_string(key, 'en', key .. fallback_tooltip, remove_var_index, upper_lower) elseif fallback_str == 'dictionary' then return dictionary_module.translate(key, lang_code_override) elseif fallback_str ~= nil then fallback = fallback_str else return '' end return fallback .. fallback_tooltip end -- Apply remove_var if (remove_var_index ~= nil) then label = util_module.remove_var(label, remove_var_index) end return label end -- Search for a localized string using its English label p.search_string = function(frame) local label = frame.args[1] local lang_code_override = frame.args[2] return p._search_string(label, lang_code_override) end -- search_string, but for internal use by other modules p._search_string = function(label, lang_code_override) lang_code = lang_code_override if (lang_code == '' or lang_code == nil) then lang_code = get_lang_code() end -- Load the language files local data_en = get_lang_file('en') -- English data local data_lang = get_lang_file(lang_code) -- Target language data if (data_lang == nil) then return string.format("Lang code '%s' does not have a json file", lang_code) end -- Search for the key in the English data local key = nil for k, v in pairs(data_en) do if v == label then key = k -- Find the key corresponding to the label break end end if (key == nil) then return string.format("English label '%s' not found", label) end if (data_lang[key] == nil) then return label end return data_lang[key] end function get_lang_code() local title = mw.title.getCurrentTitle() local lang_code = title.fullText:match(".*/(.*)$") if lang_code == nil or lang_codes_set[lang_code] == nil then return 'en' end return lang_code end return p
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Data:Dictionary
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Data:LangCodes.json
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Data:Lang en.json
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Data:Lang es.json
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Template:MissingValveTranslationTooltip
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Template:Tooltip
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Module:Dictionary
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Module:Lang
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Module:Lang/doc
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Module:Utilities
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