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Data:Changelog 2024-05-03.json
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[ { "Description": "\u003Ch4\u003EGeneral Changes\u003C/h4\u003E", "Tags": [ "Other" ] }, { "Description": "==", "Tags": [ "Other" ] }, { "Description": "* Added a Recommend A Friend button to the dashboard that you can use to send us requests for people to include in our playtesting", "Tags": [ "Other" ] }, { "Description": "* Added a Resources page to the dashboard which contains a browsable item {{PageRef|Shop|alt_name=shop}}", "Tags": [ "Shop" ] }, { "Description": "* Added overhead text display when another hero uses active items", "Tags": [ "Other" ] }, { "Description": "* The hotkeys F1-F5 to change cameras to allied heroes now maps directly to the order of heroes on the top bar left to right", "Tags": [ "Other" ] }, { "Description": "* Added the {{PageRef|Patron}} to the spectate-when-dead cycle if the enemy is in your base or everyone on your team is dead", "Tags": [ "Objective", "Patron" ] }, { "Description": "* Added support for {{PageRef|Flex Slot|alt_name=Flex}} {{PageRef|Item}}s in the Hero {{PageRef|Sandbox}}", "Tags": [ "Sandbox", "Item", "Flex Slot" ] }, { "Description": "* Increased the range of the mouse sensitivity slider from 0.5β4.0 to 0.05β8.0", "Tags": [ "Other" ] }, { "Description": "* Increased the default framerate cap from 120 to 400", "Tags": [ "Other" ] }, { "Description": "* Improved UI display when endgame objectives are being attacked", "Tags": [ "Other" ] }, { "Description": "* Added music for when the base is under attack", "Tags": [ "Other" ] }, { "Description": "* Changed the local player icon on the the {{PageRef|Map|alt_name=minimap}} to always be on top of enemy icons", "Tags": [ "Map" ] }, { "Description": "* {{PageRef|Shop}} music will now only play for {{PageRef|Shop|alt_name=shops}} players can access", "Tags": [ "Shop" ] }, { "Description": "* Postgame graphs now default to team stats rather than individual", "Tags": [ "Other" ] }, { "Description": "* Added borders around hero icons on the {{PageRef|Map|alt_name=minimap}} when watching replays/spectating", "Tags": [ "Map" ] }, { "Description": "* Top bar now shows incoming players before they are fully connected", "Tags": [ "Other" ] }, { "Description": "* Added console command to hide the bar at the bottom in replays ('\u003Ccode\u003Ecitadel_hide_replay_hud 1\u003C/code\u003E' to hide it, '\u003Ccode\u003Ecitadel_hide_replay_hud 0\u003C/code\u003E' to bring it back)", "Tags": [ "Other" ] }, { "Description": "* Various VOIP improvements", "Tags": [ "Other" ] }, { "Description": "* Fixed open mic threshold", "Tags": [ "Other" ] }, { "Description": "* Fixed various consistency issues with the presentation of {{PageRef|Souls}} terminology, icons, etc", "Tags": [ "Souls" ] }, { "Description": "* Fixed {{PageRef|Flying Cloak}} teleporting players into geometry or out of the world", "Tags": [ "Flying Cloak", "Hero", "Ability", "Pocket" ] }, { "Description": "* Fixed {{PageRef|Warp Stone}} teleporting you through geometry", "Tags": [ "Warp Stone", "Item", "Weapon Item" ] }, { "Description": "* Fixed {{PageRef|Fixation}} decimal point display", "Tags": [ "Fixation", "Hero", "Ability", "Haze" ] }, { "Description": "* Fixed {{PageRef|Parry}} animation not playing", "Tags": [ "Melee", "Parry" ] }, { "Description": "* Fixed various issues with the spectate UI display", "Tags": [ "Other" ] }, { "Description": "* Removed the slow climbing vertical recoil on {{PageRef|Yamato}}'s alt fire", "Tags": [ "Yamato", "Hero" ] }, { "Description": "* Fixed AP count not showing if you are dead, spectating a team mate or when holding alt/tab to upgrade your abilities", "Tags": [ "Other" ] }, { "Description": "\u003Ch4\u003EGameplay Changes\u003C/h4\u003E", "Tags": [ "Other" ] }, { "Description": "==", "Tags": [ "Other" ] }, { "Description": "* {{PageRef|Trooper}}s DPS vs Lane {{PageRef|Guardian}}s reduced from 44 to 36", "Tags": [ "NPC", "Creep", "Trooper", "Objective", "Guardian" ] }, { "Description": "* {{PageRef|Objective}}s now have 80% damage reduction anti-backdoor defense when there haven't been {{PageRef|Creep|alt_name=creeps}} nearby in a while", "Tags": [ "Objective", "NPC", "Creep" ] }, { "Description": "* The uncapturable {{PageRef|Zipline|alt_name=zipline}} nodes near your base now extend out 2 more nodes (this means attackers can't capture {{PageRef|Zipline|alt_name=ziplines}} quite as close to the enemy base)", "Tags": [ "Zipline" ] }, { "Description": "* You are now silenced while carrying the {{PageRef|Soul Urn|alt_name=Urn}}", "Tags": [ "Souls", "Soul Urn" ] }, { "Description": "* {{PageRef|Soul Urn|alt_name=Urn}} bounty increased from 900 + 160/minute to 900 + 200/minute", "Tags": [ "Souls", "Soul Urn" ] }, { "Description": "* {{PageRef|Sinner's Sacrifice|alt_name=Vault}}s base bounty increased from 150 to 200", "Tags": [ "Souls", "Sinner's Sacrifice" ] }, { "Description": "* {{PageRef|Abrams}}: Base Health increased from 550 to 600", "Tags": [ "Abrams", "Hero" ] }, { "Description": "* {{PageRef|Abrams}}: {{PageRef|Siphon Life|alt_name=Siphon}} DPS increased from 24 to 35", "Tags": [ "Abrams", "Hero" ] }, { "Description": "* {{PageRef|Bebop}}: Weapon no longer has horizontal/vertical recoil", "Tags": [ "Bebop", "Hero" ] }, { "Description": "* {{PageRef|Dynamo}}: {{PageRef|Singularity}} DPS increased from 48 to 60", "Tags": [ "Singularity", "Hero", "Ability", "Dynamo" ] }, { "Description": "* {{PageRef|Dynamo}}: {{PageRef|Singularity}} T3 Max HP DPS increased from 3.2% to 3.8%", "Tags": [ "Singularity", "Hero", "Ability", "Dynamo" ] }, { "Description": "* {{PageRef|Grey Talon}}: Charge Shot damage increased from 95 to 105", "Tags": [ "Grey Talon", "Hero" ] }, { "Description": "* {{PageRef|Grey Talon}}: Charge Shot T2 damage reduced from 80 to 70", "Tags": [ "Grey Talon", "Hero" ] }, { "Description": "* {{PageRef|Grey Talon}}: {{PageRef|Guided Owl}} damage increased from 200 to 300", "Tags": [ "Grey Talon", "Hero", "Guided Owl", "Ability" ] }, { "Description": "* {{PageRef|Haze}}: {{PageRef|Bullet Dance}} bonus Fire Rate reduced from +30 to +20", "Tags": [ "Bullet Dance", "Hero", "Ability", "Haze" ] }, { "Description": "* {{PageRef|Haze}}: {{PageRef|Smoke Bomb}} duration scaling from Spirit improved from 0.2 to 0.3", "Tags": [ "Smoke Bomb", "Hero", "Ability", "Haze", "Smoke", "Item", "Spirit Item" ] }, { "Description": "* {{PageRef|Infernus}}: {{PageRef|Catalyst}} no longer slows {{PageRef|Infernus}} to 1.3 m/s during the cast delay", "Tags": [ "Infernus", "Hero", "Catalyst", "Ability" ] }, { "Description": "* {{PageRef|Infernus}}: {{PageRef|Concussive Combustion}} damage increased from 130 to 160", "Tags": [ "Concussive Combustion", "Hero", "Ability", "Infernus" ] }, { "Description": "* {{PageRef|Kelvin}}: {{PageRef|Frost Grenade}} T3 bonus damage increased from +100 to +175", "Tags": [ "Frost Grenade", "Hero", "Ability", "Kelvin" ] }, { "Description": "* {{PageRef|Lady Geist}}: Blood Bomb damage increased from 80 to 100", "Tags": [ "Lady Geist", "Hero" ] }, { "Description": "* {{PageRef|Lady Geist}}: Blood Bomb T2 damage increased from +65 to +70", "Tags": [ "Lady Geist", "Hero" ] }, { "Description": "* {{PageRef|Lady Geist}}: Blood Bomb tooltip fixed to reference the correct self damage type and that it can be reduced with armor", "Tags": [ "Lady Geist", "Hero" ] }, { "Description": "* {{PageRef|Lady Geist}}: {{PageRef|Malice}} damage amp per shard increased from 10% to 15%", "Tags": [ "Lady Geist", "Hero", "Malice", "Ability" ] }, { "Description": "* {{PageRef|Lash}}: {{PageRef|Grapple}} cooldown reduced from 55 to 45", "Tags": [ "Grapple", "Hero", "Ability", "Lash" ] }, { "Description": "* {{PageRef|Lash}}: {{PageRef|Flog}} Damage increased from 55 to 65", "Tags": [ "Lash", "Hero", "Flog", "Ability" ] }, { "Description": "* {{PageRef|Lash}}: {{PageRef|Flog}} lifesteal from heroes increased from 70% to 80% of damage dealt", "Tags": [ "Lash", "Hero", "Flog", "Ability" ] }, { "Description": "* {{PageRef|Lash}}: {{PageRef|Flog}} lifesteal from non-heroes reduced from 35% to 30% of damage dealt", "Tags": [ "Lash", "Hero", "Flog", "Ability" ] }, { "Description": "* {{PageRef|Lash}}: {{PageRef|Death Slam}} T1 from +3m to +5m", "Tags": [ "Death Slam", "Hero", "Ability", "Lash" ] }, { "Description": "* {{PageRef|Lash}}: Fixed {{PageRef|Death Slam}}'s targeting cone not finding enemies near the edges", "Tags": [ "Death Slam", "Hero", "Ability", "Lash" ] }, { "Description": "* {{PageRef|Lash}}: Fixed {{PageRef|Death Slam}} to only target enemies who stay in the targeting cone", "Tags": [ "Death Slam", "Hero", "Ability", "Lash" ] }, { "Description": "* {{PageRef|McGinnis}}: {{PageRef|Heavy Barrage}} now reduces your speed rather than setting it to a low cap (by itself this change isn't a buff or a nerf, but it allows you to buy items to move faster during the ultimate)", "Tags": [ "Heavy Barrage", "Hero", "Ability", "McGinnis", "Barrage", "Pocket" ] }, { "Description": "* {{PageRef|McGinnis}}: {{PageRef|Heavy Barrage}} camera interaction with {{PageRef|Fleetfoot}} Boots has been fixed", "Tags": [ "Heavy Barrage", "Hero", "Ability", "McGinnis", "Fleetfoot", "Item", "Weapon Item", "Barrage", "Pocket" ] }, { "Description": "* {{PageRef|Mo \u0026 Krill}}: {{PageRef|Sand Blast}} range increased from 25m to 30m", "Tags": [ "Mo \u0026 Krill", "Hero", "Sand Blast", "Ability" ] }, { "Description": "* {{PageRef|Mo \u0026 Krill}}: {{PageRef|Sand Blast}} width increased from 3m to 5m", "Tags": [ "Mo \u0026 Krill", "Hero", "Sand Blast", "Ability" ] }, { "Description": "* {{PageRef|Mo \u0026 Krill}}: {{PageRef|Sand Blast}} is now permissive with small obstructions in the way", "Tags": [ "Mo \u0026 Krill", "Hero", "Sand Blast", "Ability" ] }, { "Description": "* {{PageRef|Mo \u0026 Krill}}: {{PageRef|Burrow}} no longer loses its state as you change elevations", "Tags": [ "Mo \u0026 Krill", "Hero", "Burrow", "Ability" ] }, { "Description": "* {{PageRef|Mo \u0026 Krill}}: {{PageRef|Burrow}} now knocks enemies up when you come up", "Tags": [ "Mo \u0026 Krill", "Hero", "Burrow", "Ability" ] }, { "Description": "* {{PageRef|Mo \u0026 Krill}}: {{PageRef|Combo}} DPS increased from 50 to 60", "Tags": [ "Mo \u0026 Krill", "Hero", "Combo", "Ability" ] }, { "Description": "* {{PageRef|Mo \u0026 Krill}}: No longer listed as a recommended new player hero", "Tags": [ "Mo \u0026 Krill", "Hero" ] }, { "Description": "* {{PageRef|Vindicta}}: Base Bullet Damage reduced from 15 to 14", "Tags": [ "Vindicta", "Hero" ] }, { "Description": "* {{PageRef|Vindicta}}: Bullet Damage gained per boon reduced from 0.88 to 0.7 (these are gained occasionally as you earn souls, up to 11 times)", "Tags": [ "Vindicta", "Hero" ] }, { "Description": "* {{PageRef|Vindicta}}: {{PageRef|Stake}} T1 bonus duration reduced from +1.5s to +1.0s", "Tags": [ "Vindicta", "Hero", "Stake", "Ability" ] }, { "Description": "* {{PageRef|Vindicta}}: Is now a recommended hero for new players", "Tags": [ "Vindicta", "Hero" ] }, { "Description": "* {{PageRef|Yamato}}: {{PageRef|Crimson Slash}} radius increased from 11m to 12m", "Tags": [ "Crimson Slash", "Hero", "Ability", "Yamato" ] }, { "Description": "* {{PageRef|Yamato}}: {{PageRef|Crimson Slash}} fire rate debuff duration increased from 3s to 4s", "Tags": [ "Crimson Slash", "Hero", "Ability", "Yamato" ] }, { "Description": "* {{PageRef|Yamato}}: {{PageRef|Crimson Slash}} T2 changed from \"-5s Cooldown\" to \"10% Max Health heal on hero hit\"", "Tags": [ "Crimson Slash", "Hero", "Ability", "Yamato" ] }, { "Description": "* {{PageRef|Yamato}}: {{PageRef|Crimson Slash}} T3 changed from \"12% Max Health heal on hero hit\" to \"-6s Cooldown\"", "Tags": [ "Crimson Slash", "Hero", "Ability", "Yamato" ] }, { "Description": "* {{PageRef|Yamato}}: {{PageRef|Power Slash}} T1 Bullet Resist increased from 40% to 60%", "Tags": [ "Power Slash", "Hero", "Ability", "Yamato" ] }, { "Description": "* {{PageRef|Yamato}}: {{PageRef|Flying Strike}} cooldown reduced from 35 to 20", "Tags": [ "Flying Strike", "Hero", "Ability", "Yamato" ] }, { "Description": "* {{PageRef|Yamato}}: {{PageRef|Flying Strike}} T2 changed from \"-15s Cooldown\" to \"+20 Cast Range\"", "Tags": [ "Flying Strike", "Hero", "Ability", "Yamato" ] }, { "Description": "* {{PageRef|Yamato}}: {{PageRef|Flying Strike}} range no longer scales with Spirit", "Tags": [ "Flying Strike", "Hero", "Ability", "Yamato" ] }, { "Description": "* {{PageRef|Yamato}}: Shadow Explosion bonus Spirit per victim increased from 10 to 15", "Tags": [ "Yamato", "Hero" ] }, { "Description": "* {{PageRef|Yamato}}: Shadow Explosion bonus Fire Rate per victim increased from 5 to 10", "Tags": [ "Yamato", "Hero" ] }, { "Description": "* {{PageRef|Yamato}}: Shadow Explosion buff duration increased from 8s to 15s", "Tags": [ "Yamato", "Hero" ] } ]
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