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{{Update history table | contents = {{Update history table/row | update = November 21, 2024 | changes = * {{AbilityIcon|Hyper Beam}} T3 reduced from 100/33% for Heroes/Creeps to 80%/25% * {{AbilityIcon|Exploding Uppercut}} T2 bonus now applies to melee damage too * {{AbilityIcon|Hook}} can now be canceled by allies with exit key (i.e. space bar, similar to existing {{HeroIcon|Viscous}} {{AbilityIcon|The Cube}}) }} {{Update history table/row | update = November 7, 2024 | changes = * {{AbilityIcon|Sticky Bomb}} damage gained per hero impact increased from 1% to 1.5% * {{AbilityIcon|Sticky Bomb}} damage gained per hero kill reduced from 5% to 4% * {{AbilityIcon|Sticky Bomb}} T3 changed from Disarm to -30% Damage Penalty for 5s (similar to Inhibitor's debuff) * {{AbilityIcon|Sticky Bomb}} now calculates its damage at detonation time rather than cast time (affects item combinations) * {{AbilityIcon|Sticky Bomb}} now has 2x cast range when used on allies * {{AbilityIcon|Hook}} damage reduced from 40 to 10 * {{AbilityIcon|Hook}} damage now has spirit scaling of 2x * {{AbilityIcon|Hyper Beam}} now goes on cooldown for 3 seconds when canceled during precast }} {{Update history table/row | update = November 1, 2024 | changes = * {{AbilityIcon|Sticky Bomb}} now gains 1% stack on attach{{sic|Stacks are gained on-hit, not on-attach.}} (still gains 5% on target death) }} {{Update history table/row | update = October 27, 2024 | changes = * {{AbilityIcon|Sticky Bomb}} stacks no longer decrease on death. * {{AbilityIcon|Sticky Bomb}} now gives stacks based on dying heroes hurt by Sticky Bomb damage with a 12 second buffer (previously anyone hit by the bomb would automatically grant stacks). * {{AbilityIcon|Sticky Bomb}} damage per stack increased from 3% to 5%. * {{AbilityIcon|Sticky Bomb}} spirit power damage scaling increased from 0.9 to 1.2. * {{AbilityIcon|Sticky Bomb}} T1 improved from -7.5s to -8s. * {{AbilityIcon|Sticky Bomb}} Sticky Bomb cooldown reduced from 19s to 18s. }} {{Update history table/row | update = October 24, 2024 | changes = * Bullet damage growth increased from 0.29 to 0.33. * No longer gains 1% Bullet Resist per boon. * Now gains 1% Spirit Resist per boon. * {{AbilityIcon|Sticky Bomb}} now loses 20% of your stacks on death (rounds up). * {{AbilityIcon|Hook}} now returns troopers 75% faster than normal. }} {{Update history table/row | update = October 11, 2024 | changes = * {{AbilityIcon|Sticky Bomb}} no longer has a cap (was 15 stacks). * {{AbilityIcon|Sticky Bomb}} scaling per hero reduced from 4% to 3% (previous uncapped was 2.5%). * {{AbilityIcon|Sticky Bomb}} still loses 2 stacks on death. * Fixed some {{AbilityIcon|Hook}} bugs causing it to sometimes not grab heroes near cover but still in collision range. * {{AbilityIcon|Hook}} collision against troopers reduced to 12 (default is 33). * {{AbilityIcon|Hook}} no longer kills troopers (so you can bomb/uppercut/melee them). * {{AbilityIcon|Hyper Beam}} duration increased from 10s to 11s. }} {{Update history table/row | update = October 10, 2024 | changes = * {{AbilityIcon|Sticky Bomb}} growth increased from 2.5% to 4% per stack. * {{AbilityIcon|Sticky Bomb}} now loses 2 stacks on death. * {{AbilityIcon|Sticky Bomb}} now has 15 max stacks. * {{AbilityIcon|Hook}} range increased from 25m to 30m. * {{AbilityIcon|Hook}} now also hits enemy troopers, killing them instantly. * Fixed some cases where {{AbilityIcon|Hook}} would grab players from around corners. * {{AbilityIcon|Hyper Beam}} movement slow reduced from 30% to 25%. * {{AbilityIcon|Hyper Beam}} duration no longer scales with Spirit Power. * {{AbilityIcon|Hyper Beam}} duration increased from 8s to 10s. * {{AbilityIcon|Exploding Uppercut}} now applies a 15% Fire Rate slow in the landing radius for 5s. Scales with Spirit Power (0.2). }} {{Update history table/row | update = September 26, 2024 | changes = * {{AbilityIcon|Hook}} range reduced from 30m to 25m. * {{AbilityIcon|Hyper Beam}} duration spirit scaling reduced from 0.08 to 0.06. }} {{Update history table/row | update = September 14, 2024 | changes = * {{AbilityIcon|Hyper Beam}} cooldown increased from 117 to 130. * {{AbilityIcon|Hyper Beam}} T1 reduced from -38s to -30s. * {{AbilityIcon|Hyper Beam}} end radius reduced from 5m to 4m. * {{AbilityIcon|Hyper Beam}} slow reduced from 40% to 30%. * {{AbilityIcon|Hyper Beam}} DPS reduced from 220 to 205. * {{AbilityIcon|Hyper Beam}} DPS spirit scaling reduced from 3 to 2.7. }} {{Update history table/row | update = September 12, 2024 | changes = * {{AbilityIcon|Exploding Uppercut}}{{sic}} no longer roots your hero during cast time. * Can now keep firing if he jumps and his laser is already warmed up. * Reverted recent change to make hook have an alternate cast mode to pierce through allies/enemies. * {{AbilityIcon|Hook}} range reduced from 35m to 30m. * {{AbilityIcon|Hyper Beam}} now does splash damage around a 5m area the beam connects to on the ground (can be used to fish heroes out of cover in some areas). }} {{Update history table/row | update = August 29, 2024 | changes = * Fixed {{HeroIcon|Bebop}} being able to sprint while his gun is spun up. * Gun range increased from 30m to 32m. * {{AbilityIcon|Hook}} now only targets enemies when used by default. If you use with alt cast (middle mouse) it will be ally only mode. * {{AbilityIcon|Hyper Beam}} can now be canceled by using Parry. }} {{Update history table/row | update = August 15, 2024 | changes = * Fixed {{HeroIcon|Bebop}}'s {{AbilityIcon|Sticky Bomb}} sometimes misfiring. * Improved visibility of AOE around {{HeroIcon|Bebop}} while casting {{AbilityIcon|Hyper Beam}}. * Gun range reduced from 50m to 30m + 2.5m/boon (max of 58m). * Speed while shooting increased from 55% to 70%. * Base regen increased from 2.5 to 3. * Base Bullet Resist increased from 0% to 10%. * Bullet Resist per boon reduced from 2.5% to 1.6% (same overall bullet resist at max). * {{AbilityIcon|Hook}} range reduced from 40m to 35m. * {{AbilityIcon|Hook}} T2 increased from +25m to +30m. * {{AbilityIcon|Exploding Uppercut}} now has a slight angle limitation to prevent straight-up direction. * {{AbilityIcon|Exploding Uppercut}} radius increased from 10m to 14m. * {{AbilityIcon|Exploding Uppercut}} T1 increased from -10s Cooldown to -11s. * Fixed hooking through veils sometimes not working. * {{AbilityIcon|Sticky Bomb}} radius increased from 10m to 12m. * {{AbilityIcon|Sticky Bomb}} can now be cast on self using alt cast hotkey. * {{AbilityIcon|Hyper Beam}} T2 reduced from +140 to +100. * {{AbilityIcon|Hyper Beam}} spirit scaling increased from 2.4 to 3.0. * {{AbilityIcon|Hyper Beam}} turn rate improved by 10%. * {{AbilityIcon|Hyper Beam}} nearby radius increased from 4.5m to 5m. * {{AbilityIcon|Hyper Beam}} nearby damage now does 25% less than the full amount. }} {{Update history table/row | update = August 1, 2024 | changes = * Bullet Resistance growth per boon increased from 2% to 2.5%. * {{AbilityIcon|Sticky Bomb}} now prioritizes enemies over allies. * {{AbilityIcon|Hyper Beam}} duration now scales with Spirit (0.08). * {{AbilityIcon|Hyper Beam}} spirit scaling increased from 2.2 to 2.4. }} {{Update history table/row | update = July 23, 2024 | changes = * Fixed a recent issue with {{HeroIcon|Bebop}} gun not using lag compensation correctly when hitting orbs. }} {{Update history table/row | update = July 18, 2024 | changes = * Base HP regen increased from 1 to 2.5. * No longer has 24% base bullet resistance. * Now gains +2% Bullet Resistance per boon (happens 11 times). * {{AbilityIcon|Hook}} speed reduced from 3000 to 2850. * {{AbilityIcon|Exploding Uppercut}}{{sic}} horizontal distance knockback on enemy heroes is reduced from 25m to 20m. * Fixed enemies being able to use heavy melee to cancel {{AbilityIcon|Exploding Uppercut}}{{sic}}'s momentum. * {{AbilityIcon|Hyper Beam}}{{sic}} is now very wide in the area right in front of the hero, then narrows into the current size a few meters away. * {{AbilityIcon|Hyper Beam}}{{sic}} Spirit Power damage scaling increased from 1.96 to 2.2. * {{AbilityIcon|Hyper Beam}}{{sic}} T2 increased from +120 to +140. }} {{Update history table/row | update = July 11, 2024 | changes = * Fixed ability-based lifesteals not granting life from damage caused to shields (affects things like {{AbilityIcon|Hyper Beam}}{{sic}} T3, {{AbilityIcon|Siphon Life}}{{sic}}, {{AbilityIcon|Scorn}}, {{AbilityIcon|Life Drain}}, {{AbilityIcon|Flog}} and {{AbilityIcon|Concussive Combustion}} T3). }} {{Update history table/row | update = July 4, 2024 | changes = * {{ItemIcon|Reactive Barrier}}: Now procs on displacement abilities (e.g. {{AbilityIcon|Hook}}, {{AbilityIcon|Paradoxical Swap}}, {{AbilityIcon|Exploding Uppercut}}{{sic}}). * Base HP regen reduced from 2 to 1. * {{AbilityIcon|Hyper Beam}} cast range increased from 60m to 70m. }} {{Update history table/row | update = June 27, 2024 | changes = * Fixed a bug where pinging {{HeroIcon|Bebop}}'s {{AbilityIcon|Hook}} and {{AbilityIcon|Sticky Bomb}} abilities would call the wrong ability name. }} {{Update history table/row | update = June 20, 2024 | changes = * Fixed the unit target UI not showing up for instant-cast abilities ({{HeroIcon|Mo & Krill|MoKrill}}{{sic}} ult, {{HeroIcon|Lady Geist}} ult, {{HeroIcon|Bebop}} bomb). * {{AbilityIcon|Hook}} hitbox reduced from 36 inches to 33. * {{AbilityIcon|Hyper Beam}} cooldown increased from 100s to 110s. }} {{Update history table/row | update = June 13, 2024 | changes = * {{AbilityIcon|Sticky Bomb}} base damage reduced from 130 to 120. * {{AbilityIcon|Hook}} grab radius reduced from 40 inches to 36. * {{AbilityIcon|Hyper Beam}} movement and dash slow increased from 30% to 40%. * {{AbilityIcon|Hyper Beam}} DPS increased from 210 to 220. * {{AbilityIcon|Hyper Beam}} tracking speed increased by 10%. }} {{Update history table/row | update = June 6, 2024 | changes = * {{AbilityIcon|Hyper Beam}} slow now affects stamina dashes. }} {{Update history table/row | update = May 30, 2024 | changes = * {{AbilityIcon|Hyper Beam}}{{sic}} width increased from 2.7m to 2.9m. * Base bullet armor increased from 20% to 24%. }} {{Update history table/row | update = May 23, 2024 | changes = * Fixed a few unit target abilities that could sometimes select a target behind a nearby wall (e.g. {{HeroIcon|Bebop}} {{AbilityIcon|Sticky Bomb}}). * {{AbilityIcon|Sticky Bomb}} T3 changed from Silence to Disarm. * Improved {{AbilityIcon|Hook}} hitbox detection to not grab targets that are behind cover. * {{AbilityIcon|Hyper Beam}}{{sic}} width increased from 2.5m to 2.7m. }} {{Update history table/row | update = May 16, 2024 | changes = * {{AbilityIcon|Sticky Bomb}} T3 now applies the silence on cast instead of detonation. * {{AbilityIcon|Sticky Bomb}} T3 silence duration reduced from 5s to 3.5s. * {{AbilityIcon|Sticky Bomb}} now uses a new instant cast mechanism. When you are in range there is a valid target indicator. }} {{Update history table/row | update = May 10, 2024 | changes = * No longer has an innate +15% Spirit Resist. * Now has innate +20% Bullet Resist. * {{AbilityIcon|Hook}} cooldown reduced from 27s to 22s. * {{AbilityIcon|Hook}} T3 reduced from -15s to -12s Cooldown. * {{AbilityIcon|Hook}} Speed increased from 2700 to 3000. * {{AbilityIcon|Hook}} Return Speed increased from 1800 to 2200. * {{AbilityIcon|Hyper Beam}} DPS increased from 180 to 210. }} {{Update history table/row | update = May 3, 2024 | changes = * Weapon no longer has horizontal/vertical recoil. }} }} [[Category:Hero changelogs]]
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